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Vulkan2021
VkCV Framework
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fb0386863ff167149c1db24dc1c3897449495f7b
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Branches
10
119-graphicspipeline-refactoring
129-projekte-und-assets-auslagern
132-denoising-module
143-ar-vr-support-via-openxr
43-multi-threading
91-compute-first-network
95-arm64-raspberry-pi-4-support
develop
default
master
protected
optimizations
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2
0.2.0
0.1.0
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Created with Raphaël 2.2.0
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[#52] Fixed triangle project to compile
[#52] Merge devlop
Merge branch '31-image-klasse' into 'develop'
[#52] Mesh now loading UVs and Normals... but at what cost?
[#31] Added depth buffer to pipeline if passes are configured correctly
[#31] Allowed using depth formats for images
[#52] Modify shader to take multiple vertex inputs
[#52] Add check to only reflect vertex input when reflecting vertex shader
[#31] Added ImageView to images in ImageManager
[#31] Texture loads into image, format should be supported, fingers crossed
[#31] Filled image with just one buffer because it was easier
Merge branch 'develop' into 31-image-klasse
[#31] Added getters, marked todos, formatted code
Merge branch '33-pipeline-buffer-input' into 'develop'
Merge branch 'develop' into 33-pipeline-buffer-input
Merge branch '36-shader-program-reflection' into 'develop'
Merge branch 'develop' into 36-shader-program-reflection
[#33] Add VertexInput to vk::Format conversion
[#33][Finalize] Creat attribute and description containers and hand them over to the VertexInputState
Update README.md
[#31] WIP: Begin of implementaion of fill method, currently not working
Merge branch 'develop' into 32-sampler-klasse
Merge branch '49-consistent-handles' into 'develop'
[#31] Set ImageManager in Core.cpp
[#31] Added function to copy buffer to image
[#31] Changed searchMemoryType()-functions to avoid multiple declarations in ImageManager and BufferManager. Now using the exact function given in the vulkan specs to search for memory types to avoid licensing issues
[#31] Added ImageLayoutSwitch function
[fix] add missing settings to deploy doc develop
Merge branch '50-job-failed-80498' into 'develop'
[#50] ... it does not work (pre-clone script)
[#50] test if pre-clone script works in job layer
[#50] change strategy back to recursive
[#50] change submodule strategie
[#50] add before script and enable shallow clone
[#42] add Trackball implementation
[#32] Added sampler handle and sampler manager
Merge branch '47-windows-runner-nicht-reproduzierbares-verhalten-seit-update' into 'develop'
[#49] Changed handles to be class with restricted access and convenient operators
Add rendering of box into first mesh project
[#47] change GIT_DEPTH to 10
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