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Created with Raphaël 2.2.030May292827262524232120191817181718171817161514131211109876543130Apr272623812Feb[#52] Fixed triangle project to compile[#52] Merge devlopMerge branch '31-image-klasse' into 'develop'[#52] Mesh now loading UVs and Normals... but at what cost?[#31] Added depth buffer to pipeline if passes are configured correctly[#31] Allowed using depth formats for images[#52] Modify shader to take multiple vertex inputs[#52] Add check to only reflect vertex input when reflecting vertex shader[#31] Added ImageView to images in ImageManager[#31] Texture loads into image, format should be supported, fingers crossed[#31] Filled image with just one buffer because it was easierMerge branch 'develop' into 31-image-klasse[#31] Added getters, marked todos, formatted codeMerge branch '33-pipeline-buffer-input' into 'develop'Merge branch 'develop' into 33-pipeline-buffer-inputMerge branch '36-shader-program-reflection' into 'develop'Merge branch 'develop' into 36-shader-program-reflection[#33] Add VertexInput to vk::Format conversion[#33][Finalize] Creat attribute and description containers and hand them over to the VertexInputStateUpdate README.md[#31] WIP: Begin of implementaion of fill method, currently not workingMerge branch 'develop' into 32-sampler-klasseMerge branch '49-consistent-handles' into 'develop'[#31] Set ImageManager in Core.cpp[#31] Added function to copy buffer to image[#31] Changed searchMemoryType()-functions to avoid multiple declarations in ImageManager and BufferManager. Now using the exact function given in the vulkan specs to search for memory types to avoid licensing issues[#31] Added ImageLayoutSwitch function[fix] add missing settings to deploy doc developMerge branch '50-job-failed-80498' into 'develop'[#50] ... it does not work (pre-clone script)[#50] test if pre-clone script works in job layer[#50] change strategy back to recursive[#50] change submodule strategie[#50] add before script and enable shallow clone[#42] add Trackball implementation[#32] Added sampler handle and sampler managerMerge branch '47-windows-runner-nicht-reproduzierbares-verhalten-seit-update' into 'develop'[#49] Changed handles to be class with restricted access and convenient operatorsAdd rendering of box into first mesh project[#47] change GIT_DEPTH to 10
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