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Created with Raphaël 2.2.025Jun24232221201918171615141312131211109876543131May302928272625242321201918171817Merge branch '82-voxel-cone-tracing' of gitlab.uni-koblenz.de:vulkan2021/vkcv-framework into 82-voxel-cone-tracing[#82] Correct phase functionMerge branch 'develop' into 69-partikelsystemLast chance MinGW...[#77] Fix validation layer errorsMerge branch 'develop' into 69-partikelsystemMerge branch '82-voxel-cone-tracing' of gitlab.uni-koblenz.de:vulkan2021/vkcv-framework into 82-voxel-cone-tracingcreate separate class for lens flares and bloom.Merge branch 'develop' into 82-voxel-cone-tracingMerge branch 'develop' into 82-voxel-cone-tracingMerge branch '60-kamera-steuerung-mittels-controller' into 'develop'[#82] Increase voxel extent slightly so Sponza is always completely voxelized[#82] More robust and subtle lens distortion[#82] Reduce volumetric sample count to increase performance, add additional noise to hide artifacts[#79][#82] Reduce shadow map resolution for performance[#82] Switch to 16 bit shadow map to save on performance[#82] Add subtle chromatic aberration in high contrast areas[#82] Add light lens distortion[#57] Renamed files to match class and made other attributes const[#82] Add UI toggle[#82] Adjust FoV[#82] Add subtle film grain[#82] Fix sky artifacts[#79] Add/Improve TODO comments throughout the file.[#79] Fix scope of some variables.[#79] Change function signatures for consistency.[#82] Add UI controls for volumetric lighting[#79] Update doxygen comments after recent changes.[#60] Next try to fix the logger[#82] Stabilize shadows[#57] Changed sizes of default images[#69] edited particle application[#79] Add more TODO comments to loadScene function.[#79] Load textures in extra function.[#60][Fix] fix MSVC build error[#82] Add small ambient light factor to volumetric lighting[#82] Simple volumetric lighting prototype[#82] Reduce shadow swimming on movementMerge branch '82-voxel-cone-tracing' of gitlab.uni-koblenz.de:vulkan2021/vkcv-framework into 82-voxel-cone-tracing
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