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Vulkan2021
VkCV Framework
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fec737177666e7b5b8802373e645b70d03412f82
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Branches
10
119-graphicspipeline-refactoring
129-projekte-und-assets-auslagern
132-denoising-module
143-ar-vr-support-via-openxr
43-multi-threading
91-compute-first-network
95-arm64-raspberry-pi-4-support
develop
default
master
protected
optimizations
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2
0.2.0
0.1.0
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Created with Raphaël 2.2.0
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[#57] Added framework includes to allow usage of vulkan.hpp
[#79] Added framework includes to allow usage of vulkan.hpp
[#82] Time to use a case-sensitive OS unlike DOS
[#82] Exponential shadow mapping prototype
[#82] Move shadow map with camera frustum and voxel volume
[#69] adjusted forces
[#82] Enable depth clamp to avoid cutting off shadows
[#69] added gravity points and other forces
[#82] Put shadow mapping into separate class
[#60][Fix] fix active window indexing
[#60][Fix] fix camera being update in unfocused or minimized window
[#60][Fix] fix error when closing a window
[#60] Initialized events as locked properly and added missing events to locking
[#79] Parse vertex attributes in extra function.
[#79] Fix documenting comment of materialHasTexture.
[#79] Refactor function for recursive exception printing.
[#79] Get rid of obsolete cerr print.
[#79] Fix error handling in accessor type component counter.
[#79] Define (and use) consistent return codes.
[#82] Fix reflection cone angle
[#81] Optimize reflections by using noise to hide lower sample count
[#60] handle gamepad events only for active window
[#69] fixed other project
[#69] some visibility values
[#69] added instance rendering and added GPU computation
[#69] merge fix from #60 and test code
[#79] Add some TODO comments.
[#79] Implement parsing and construction of sampler.
Merge branch '60-kamera-steuerung-mittels-controller' into 69-partikelsystem
[#81] Correct specular trace strength
[#81] Nicer tonemapping operator
[#81] Adjust cone tracing bias
[#82] Fix diffuse trace weights
[#60] Added initial locking of events
[#81] Remove leftover debug code
[#82] Add secondary bounce
[#57] Added members and creation arguments for values given in asset loader struct
[#76] try to implement a bitmask for the shader stages
[#82] Add specular reflection
[#82] Add diffuse voxel cone trace
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