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Created with Raphaël 2.2.022Jun21201918171615141312131211109876543131May30292827262524232120191817181718171817161514131211[#57] Added framework includes to allow usage of vulkan.hpp[#79] Added framework includes to allow usage of vulkan.hpp[#82] Time to use a case-sensitive OS unlike DOS[#82] Exponential shadow mapping prototype[#82] Move shadow map with camera frustum and voxel volume[#69] adjusted forces[#82] Enable depth clamp to avoid cutting off shadows[#69] added gravity points and other forces[#82] Put shadow mapping into separate class[#60][Fix] fix active window indexing[#60][Fix] fix camera being update in unfocused or minimized window[#60][Fix] fix error when closing a window[#60] Initialized events as locked properly and added missing events to locking[#79] Parse vertex attributes in extra function.[#79] Fix documenting comment of materialHasTexture.[#79] Refactor function for recursive exception printing.[#79] Get rid of obsolete cerr print.[#79] Fix error handling in accessor type component counter.[#79] Define (and use) consistent return codes.[#82] Fix reflection cone angle[#81] Optimize reflections by using noise to hide lower sample count[#60] handle gamepad events only for active window[#69] fixed other project[#69] some visibility values[#69] added instance rendering and added GPU computation[#69] merge fix from #60 and test code[#79] Add some TODO comments.[#79] Implement parsing and construction of sampler.Merge branch '60-kamera-steuerung-mittels-controller' into 69-partikelsystem[#81] Correct specular trace strength[#81] Nicer tonemapping operator[#81] Adjust cone tracing bias[#82] Fix diffuse trace weights[#60] Added initial locking of events[#81] Remove leftover debug code[#82] Add secondary bounce[#57] Added members and creation arguments for values given in asset loader struct[#76] try to implement a bitmask for the shader stages[#82] Add specular reflection[#82] Add diffuse voxel cone trace
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