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Tobias Frisch authored
Implement top-level acceleration structures in framework and reduce code in realtime ray tracing example via substitution Signed-off-by:
Tobias Frisch <tfrisch@uni-koblenz.de>
Tobias Frisch authoredImplement top-level acceleration structures in framework and reduce code in realtime ray tracing example via substitution Signed-off-by:
Tobias Frisch <tfrisch@uni-koblenz.de>
README.md 965 B
RT ambient occlusion
An example project to show usage of hardware accelerated ray tracing with the VkCV framework
Details
The project utilizes multiple Vulkan extensions to make use of hardware accelerated ray tracing. Newer GPU architectures provide special hardware to allow the use of acceleration structures and ray tracing pipelines. This application uses those features to render an implementation of ambient occlusion in realtime.
Extensions
Here is a list of the used extensions: