Using MLS MPM to combine shaders and reduce sources of errors
Signed-off-by:
Tobias Frisch <tfrisch@uni-koblenz.de>
Showing
- projects/wobble_bobble/shaders/particle.inc 1 addition, 0 deletionsprojects/wobble_bobble/shaders/particle.inc
- projects/wobble_bobble/shaders/transform_particles_to_grid.comp 6 additions, 0 deletions...ts/wobble_bobble/shaders/transform_particles_to_grid.comp
- projects/wobble_bobble/shaders/update_grid_forces.comp 4 additions, 54 deletionsprojects/wobble_bobble/shaders/update_grid_forces.comp
- projects/wobble_bobble/shaders/update_particle_deformation.comp 0 additions, 64 deletions...ts/wobble_bobble/shaders/update_particle_deformation.comp
- projects/wobble_bobble/shaders/update_particle_positions.comp 0 additions, 51 deletions...ects/wobble_bobble/shaders/update_particle_positions.comp
- projects/wobble_bobble/shaders/update_particle_velocities.comp 48 additions, 17 deletions...cts/wobble_bobble/shaders/update_particle_velocities.comp
- projects/wobble_bobble/src/main.cpp 7 additions, 73 deletionsprojects/wobble_bobble/src/main.cpp
Loading
Please register or sign in to comment