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Vulkan2021
VkCV Framework
Commits
8f9ee8c6
Verified
Commit
8f9ee8c6
authored
3 years ago
by
Tobias Frisch
Browse files
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Plain Diff
[
#71
] Fixed validation layer problems and moved functions
Signed-off-by:
Tobias Frisch
<
tfrisch@uni-koblenz.de
>
parent
b9ff021a
Branches
Branches containing commit
Tags
Tags containing commit
1 merge request
!83
Resolve "Refactor Pipeline Config and Manager"
Pipeline
#26968
passed
3 years ago
Stage: build
Stage: deploy
Changes
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src/vkcv/PipelineManager.cpp
+286
-209
286 additions, 209 deletions
src/vkcv/PipelineManager.cpp
src/vkcv/PipelineManager.hpp
+0
-86
0 additions, 86 deletions
src/vkcv/PipelineManager.hpp
with
286 additions
and
295 deletions
src/vkcv/PipelineManager.cpp
+
286
−
209
View file @
8f9ee8c6
...
@@ -123,6 +123,292 @@ namespace vkcv
...
@@ -123,6 +123,292 @@ namespace vkcv
nullptr
);
nullptr
);
return
true
;
return
true
;
}
}
/**
* Fills Vertex Attribute and Binding Description with the corresponding objects form the Vertex Layout.
* @param vertexAttributeDescriptions
* @param vertexBindingDescriptions
* @param existsVertexShader
* @param config
*/
void
fillVertexInputDescription
(
std
::
vector
<
vk
::
VertexInputAttributeDescription
>
&
vertexAttributeDescriptions
,
std
::
vector
<
vk
::
VertexInputBindingDescription
>
&
vertexBindingDescriptions
,
const
bool
existsVertexShader
,
const
PipelineConfig
&
config
)
{
if
(
existsVertexShader
)
{
const
VertexLayout
&
layout
=
config
.
m_VertexLayout
;
// iterate over the layout's specified, mutually exclusive buffer bindings that make up a vertex buffer
for
(
const
auto
&
vertexBinding
:
layout
.
vertexBindings
)
{
vertexBindingDescriptions
.
emplace_back
(
vertexBinding
.
bindingLocation
,
vertexBinding
.
stride
,
vk
::
VertexInputRate
::
eVertex
);
// iterate over the bindings' specified, mutually exclusive vertex input attachments that make up a vertex
for
(
const
auto
&
vertexAttachment
:
vertexBinding
.
vertexAttachments
)
{
vertexAttributeDescriptions
.
emplace_back
(
vertexAttachment
.
inputLocation
,
vertexBinding
.
bindingLocation
,
vertexFormatToVulkanFormat
(
vertexAttachment
.
format
),
vertexAttachment
.
offset
%
vertexBinding
.
stride
);
}
}
}
}
/**
* Creates a Pipeline Vertex Input State Create Info Struct and fills it with Attribute and Binding data.
* @param vertexAttributeDescriptions
* @param vertexBindingDescriptions
* @return Pipeline Vertex Input State Create Info Struct
*/
vk
::
PipelineVertexInputStateCreateInfo
createPipelineVertexInputStateCreateInfo
(
std
::
vector
<
vk
::
VertexInputAttributeDescription
>
&
vertexAttributeDescriptions
,
std
::
vector
<
vk
::
VertexInputBindingDescription
>
&
vertexBindingDescriptions
)
{
vk
::
PipelineVertexInputStateCreateInfo
pipelineVertexInputStateCreateInfo
(
{},
vertexBindingDescriptions
.
size
(),
vertexBindingDescriptions
.
data
(),
vertexAttributeDescriptions
.
size
(),
vertexAttributeDescriptions
.
data
()
);
return
pipelineVertexInputStateCreateInfo
;
}
/**
* Creates a Pipeline Input Assembly State Create Info Struct with 'Primitive Restart' disabled.
* @param config provides data for primitive topology.
* @return Pipeline Input Assembly State Create Info Struct
*/
vk
::
PipelineInputAssemblyStateCreateInfo
createPipelineInputAssemblyStateCreateInfo
(
const
PipelineConfig
&
config
)
{
vk
::
PipelineInputAssemblyStateCreateInfo
pipelineInputAssemblyStateCreateInfo
(
{},
primitiveTopologyToVulkanPrimitiveTopology
(
config
.
m_PrimitiveTopology
),
false
);
return
pipelineInputAssemblyStateCreateInfo
;
}
/**
* Creates a Pipeline Viewport State Create Info Struct with default set viewport and scissor settings.
* @param config provides with and height of the output window
* @return Pipeline Viewport State Create Info Struct
*/
vk
::
PipelineViewportStateCreateInfo
createPipelineViewportStateCreateInfo
(
const
PipelineConfig
&
config
)
{
static
vk
::
Viewport
viewport
;
static
vk
::
Rect2D
scissor
;
viewport
=
vk
::
Viewport
(
0.
f
,
0.
f
,
static_cast
<
float
>
(
config
.
m_Width
),
static_cast
<
float
>
(
config
.
m_Height
),
0.
f
,
1.
f
);
scissor
=
vk
::
Rect2D
(
{
0
,
0
},
{
config
.
m_Width
,
config
.
m_Height
}
);
vk
::
PipelineViewportStateCreateInfo
pipelineViewportStateCreateInfo
(
{},
1
,
&
viewport
,
1
,
&
scissor
);
return
pipelineViewportStateCreateInfo
;
}
/**
* Creates a Pipeline Rasterization State Create Info Struct with default values set to:
* Rasterizer Discard: Disabled
* Polygon Mode: Fill
* Front Face: Counter Clockwise
* Depth Bias: Disabled
* Line Width: 1.0
* Depth Clamping and Culling Mode ist set by the Pipeline Config
* @param config sets Depth Clamping and Culling Mode
* @return Pipeline Rasterization State Create Info Struct
*/
vk
::
PipelineRasterizationStateCreateInfo
createPipelineRasterizationStateCreateInfo
(
const
PipelineConfig
&
config
)
{
vk
::
CullModeFlags
cullMode
;
switch
(
config
.
m_culling
)
{
case
CullMode
::
None
:
cullMode
=
vk
::
CullModeFlagBits
::
eNone
;
break
;
case
CullMode
::
Front
:
cullMode
=
vk
::
CullModeFlagBits
::
eFront
;
break
;
case
CullMode
::
Back
:
cullMode
=
vk
::
CullModeFlagBits
::
eBack
;
break
;
default:
vkcv_log
(
LogLevel
::
ERROR
,
"Unknown CullMode"
);
cullMode
=
vk
::
CullModeFlagBits
::
eNone
;
}
vk
::
PipelineRasterizationStateCreateInfo
pipelineRasterizationStateCreateInfo
(
{},
config
.
m_EnableDepthClamping
,
false
,
vk
::
PolygonMode
::
eFill
,
cullMode
,
vk
::
FrontFace
::
eCounterClockwise
,
false
,
0.
f
,
0.
f
,
0.
f
,
1.
f
);
static
vk
::
PipelineRasterizationConservativeStateCreateInfoEXT
conservativeRasterization
;
if
(
config
.
m_UseConservativeRasterization
)
{
conservativeRasterization
=
vk
::
PipelineRasterizationConservativeStateCreateInfoEXT
(
{},
vk
::
ConservativeRasterizationModeEXT
::
eOverestimate
,
0.
f
);
pipelineRasterizationStateCreateInfo
.
pNext
=
&
conservativeRasterization
;
}
return
pipelineRasterizationStateCreateInfo
;
}
/**
* Creates a Pipeline Multisample State Create Info Struct.
* @param config set MSAA Sample Count Flag
* @return Pipeline Multisample State Create Info Struct
*/
vk
::
PipelineMultisampleStateCreateInfo
createPipelineMultisampleStateCreateInfo
(
const
PipelineConfig
&
config
)
{
vk
::
PipelineMultisampleStateCreateInfo
pipelineMultisampleStateCreateInfo
(
{},
msaaToVkSampleCountFlag
(
config
.
m_multisampling
),
false
,
0.
f
,
nullptr
,
config
.
m_alphaToCoverage
,
false
);
return
pipelineMultisampleStateCreateInfo
;
}
/**
* Creates a Pipeline Color Blend State Create Info Struct.
* Currently only one blend mode is supported! There for, blending is set to additive.
* @param config sets blend mode
* @return
*/
vk
::
PipelineColorBlendStateCreateInfo
createPipelineColorBlendStateCreateInfo
(
const
PipelineConfig
&
config
)
{
// currently set to additive, if not disabled
// BlendFactors must be set as soon as additional BlendModes are added
static
vk
::
PipelineColorBlendAttachmentState
colorBlendAttachmentState
(
config
.
m_blendMode
!=
BlendMode
::
None
,
vk
::
BlendFactor
::
eOne
,
vk
::
BlendFactor
::
eOne
,
vk
::
BlendOp
::
eAdd
,
vk
::
BlendFactor
::
eOne
,
vk
::
BlendFactor
::
eOne
,
vk
::
BlendOp
::
eAdd
,
vk
::
ColorComponentFlags
(
VK_COLOR_COMPONENT_R_BIT
|
VK_COLOR_COMPONENT_G_BIT
|
VK_COLOR_COMPONENT_B_BIT
|
VK_COLOR_COMPONENT_A_BIT
)
);
vk
::
PipelineColorBlendStateCreateInfo
pipelineColorBlendStateCreateInfo
(
{},
false
,
vk
::
LogicOp
::
eClear
,
1
,
//TODO: hardcoded to one
&
colorBlendAttachmentState
,
{
1.
f
,
1.
f
,
1.
f
,
1.
f
}
);
return
pipelineColorBlendStateCreateInfo
;
}
/**
* Creates a Pipeline Layout Create Info Struct.
* @param config sets Push Constant Size and Descriptor Layouts.
* @return Pipeline Layout Create Info Struct
*/
vk
::
PipelineLayoutCreateInfo
createPipelineLayoutCreateInfo
(
const
PipelineConfig
&
config
)
{
static
vk
::
PushConstantRange
pushConstantRange
;
const
size_t
pushConstantSize
=
config
.
m_ShaderProgram
.
getPushConstantSize
();
pushConstantRange
=
vk
::
PushConstantRange
(
vk
::
ShaderStageFlagBits
::
eAll
,
0
,
pushConstantSize
);
vk
::
PipelineLayoutCreateInfo
pipelineLayoutCreateInfo
(
{},
(
config
.
m_DescriptorLayouts
),
(
pushConstantRange
)
);
if
(
pushConstantSize
==
0
)
{
pipelineLayoutCreateInfo
.
pushConstantRangeCount
=
0
;
}
return
pipelineLayoutCreateInfo
;
}
/**
* Creates a Pipeline Depth Stencil State Create Info Struct.
* @param config sets if depth test in enabled or not.
* @return Pipeline Layout Create Info Struct
*/
vk
::
PipelineDepthStencilStateCreateInfo
createPipelineDepthStencilStateCreateInfo
(
const
PipelineConfig
&
config
)
{
const
vk
::
PipelineDepthStencilStateCreateInfo
pipelineDepthStencilCreateInfo
(
vk
::
PipelineDepthStencilStateCreateFlags
(),
config
.
m_depthTest
!=
DepthTest
::
None
,
config
.
m_depthWrite
,
depthTestToVkCompareOp
(
config
.
m_depthTest
),
false
,
false
,
{},
{},
0.0
f
,
1.0
f
);
return
pipelineDepthStencilCreateInfo
;
}
/**
* Creates a Pipeline Dynamic State Create Info Struct.
* @param config sets whenever a dynamic viewport is used or not.
* @return Pipeline Dynamic State Create Info Struct
*/
vk
::
PipelineDynamicStateCreateInfo
createPipelineDynamicStateCreateInfo
(
const
PipelineConfig
&
config
)
{
static
std
::
vector
<
vk
::
DynamicState
>
dynamicStates
;
dynamicStates
.
clear
();
if
(
config
.
m_UseDynamicViewport
)
{
dynamicStates
.
push_back
(
vk
::
DynamicState
::
eViewport
);
dynamicStates
.
push_back
(
vk
::
DynamicState
::
eScissor
);
}
vk
::
PipelineDynamicStateCreateInfo
dynamicStateCreateInfo
(
{},
static_cast
<
uint32_t
>
(
dynamicStates
.
size
()),
dynamicStates
.
data
()
);
return
dynamicStateCreateInfo
;
}
PipelineHandle
PipelineManager
::
createPipeline
(
const
PipelineConfig
&
config
,
PassManager
&
passManager
)
{
PipelineHandle
PipelineManager
::
createPipeline
(
const
PipelineConfig
&
config
,
PassManager
&
passManager
)
{
const
vk
::
RenderPass
&
pass
=
passManager
.
getVkPass
(
config
.
m_PassHandle
);
const
vk
::
RenderPass
&
pass
=
passManager
.
getVkPass
(
config
.
m_PassHandle
);
...
@@ -454,213 +740,4 @@ namespace vkcv
...
@@ -454,213 +740,4 @@ namespace vkcv
return
m_Device
.
createShaderModule
(
&
moduleInfo
,
nullptr
,
&
module
);
return
m_Device
.
createShaderModule
(
&
moduleInfo
,
nullptr
,
&
module
);
}
}
void
PipelineManager
::
fillVertexInputDescription
(
std
::
vector
<
vk
::
VertexInputAttributeDescription
>
&
vertexAttributeDescriptions
,
std
::
vector
<
vk
::
VertexInputBindingDescription
>
&
vertexBindingDescriptions
,
const
bool
existsVertexShader
,
const
PipelineConfig
&
config
)
{
if
(
existsVertexShader
)
{
const
VertexLayout
&
layout
=
config
.
m_VertexLayout
;
// iterate over the layout's specified, mutually exclusive buffer bindings that make up a vertex buffer
for
(
const
auto
&
vertexBinding
:
layout
.
vertexBindings
)
{
vertexBindingDescriptions
.
emplace_back
(
vertexBinding
.
bindingLocation
,
vertexBinding
.
stride
,
vk
::
VertexInputRate
::
eVertex
);
// iterate over the bindings' specified, mutually exclusive vertex input attachments that make up a vertex
for
(
const
auto
&
vertexAttachment
:
vertexBinding
.
vertexAttachments
)
{
vertexAttributeDescriptions
.
emplace_back
(
vertexAttachment
.
inputLocation
,
vertexBinding
.
bindingLocation
,
vertexFormatToVulkanFormat
(
vertexAttachment
.
format
),
vertexAttachment
.
offset
%
vertexBinding
.
stride
);
}
}
}
}
vk
::
PipelineVertexInputStateCreateInfo
PipelineManager
::
createPipelineVertexInputStateCreateInfo
(
std
::
vector
<
vk
::
VertexInputAttributeDescription
>
&
vertexAttributeDescriptions
,
std
::
vector
<
vk
::
VertexInputBindingDescription
>
&
vertexBindingDescriptions
)
{
vk
::
PipelineVertexInputStateCreateInfo
pipelineVertexInputStateCreateInfo
(
{},
vertexBindingDescriptions
.
size
(),
vertexBindingDescriptions
.
data
(),
vertexAttributeDescriptions
.
size
(),
vertexAttributeDescriptions
.
data
()
);
return
pipelineVertexInputStateCreateInfo
;
}
vk
::
PipelineInputAssemblyStateCreateInfo
PipelineManager
::
createPipelineInputAssemblyStateCreateInfo
(
const
PipelineConfig
&
config
)
{
vk
::
PipelineInputAssemblyStateCreateInfo
pipelineInputAssemblyStateCreateInfo
(
{},
primitiveTopologyToVulkanPrimitiveTopology
(
config
.
m_PrimitiveTopology
),
false
);
return
pipelineInputAssemblyStateCreateInfo
;
}
vk
::
PipelineViewportStateCreateInfo
PipelineManager
::
createPipelineViewportStateCreateInfo
(
const
PipelineConfig
&
config
)
{
vk
::
Viewport
viewport
(
0.
f
,
0.
f
,
static_cast
<
float
>
(
config
.
m_Width
),
static_cast
<
float
>
(
config
.
m_Height
),
0.
f
,
1.
f
);
vk
::
Rect2D
scissor
({
0
,
0
},
{
config
.
m_Width
,
config
.
m_Height
});
vk
::
PipelineViewportStateCreateInfo
pipelineViewportStateCreateInfo
({},
1
,
&
viewport
,
1
,
&
scissor
);
return
pipelineViewportStateCreateInfo
;
}
vk
::
PipelineRasterizationStateCreateInfo
PipelineManager
::
createPipelineRasterizationStateCreateInfo
(
const
PipelineConfig
&
config
)
{
vk
::
CullModeFlags
cullMode
;
switch
(
config
.
m_culling
)
{
case
CullMode
::
None
:
cullMode
=
vk
::
CullModeFlagBits
::
eNone
;
break
;
case
CullMode
::
Front
:
cullMode
=
vk
::
CullModeFlagBits
::
eFront
;
break
;
case
CullMode
::
Back
:
cullMode
=
vk
::
CullModeFlagBits
::
eBack
;
break
;
default:
vkcv_log
(
LogLevel
::
ERROR
,
"Unknown CullMode"
);
cullMode
=
vk
::
CullModeFlagBits
::
eNone
;
}
vk
::
PipelineRasterizationStateCreateInfo
pipelineRasterizationStateCreateInfo
(
{},
config
.
m_EnableDepthClamping
,
false
,
vk
::
PolygonMode
::
eFill
,
cullMode
,
vk
::
FrontFace
::
eCounterClockwise
,
false
,
0.
f
,
0.
f
,
0.
f
,
1.
f
);
vk
::
PipelineRasterizationConservativeStateCreateInfoEXT
conservativeRasterization
;
if
(
config
.
m_UseConservativeRasterization
)
{
conservativeRasterization
=
vk
::
PipelineRasterizationConservativeStateCreateInfoEXT
(
{},
vk
::
ConservativeRasterizationModeEXT
::
eOverestimate
,
0.
f
);
pipelineRasterizationStateCreateInfo
.
pNext
=
&
conservativeRasterization
;
}
return
pipelineRasterizationStateCreateInfo
;
}
vk
::
PipelineMultisampleStateCreateInfo
PipelineManager
::
createPipelineMultisampleStateCreateInfo
(
const
PipelineConfig
&
config
)
{
vk
::
PipelineMultisampleStateCreateInfo
pipelineMultisampleStateCreateInfo
(
{},
msaaToVkSampleCountFlag
(
config
.
m_multisampling
),
false
,
0.
f
,
nullptr
,
config
.
m_alphaToCoverage
,
false
);
return
pipelineMultisampleStateCreateInfo
;
}
vk
::
PipelineColorBlendStateCreateInfo
PipelineManager
::
createPipelineColorBlendStateCreateInfo
(
const
PipelineConfig
&
config
)
{
vk
::
ColorComponentFlags
colorWriteMask
(
VK_COLOR_COMPONENT_R_BIT
|
VK_COLOR_COMPONENT_G_BIT
|
VK_COLOR_COMPONENT_B_BIT
|
VK_COLOR_COMPONENT_A_BIT
);
// currently set to additive, if not disabled
// BlendFactors must be set as soon as additional BlendModes are added
vk
::
PipelineColorBlendAttachmentState
colorBlendAttachmentState
(
config
.
m_blendMode
!=
BlendMode
::
None
,
vk
::
BlendFactor
::
eOne
,
vk
::
BlendFactor
::
eOne
,
vk
::
BlendOp
::
eAdd
,
vk
::
BlendFactor
::
eOne
,
vk
::
BlendFactor
::
eOne
,
vk
::
BlendOp
::
eAdd
,
colorWriteMask
);
vk
::
PipelineColorBlendStateCreateInfo
pipelineColorBlendStateCreateInfo
(
{},
false
,
vk
::
LogicOp
::
eClear
,
1
,
//TODO: hardcoded to one
&
colorBlendAttachmentState
,
{
1.
f
,
1.
f
,
1.
f
,
1.
f
}
);
return
pipelineColorBlendStateCreateInfo
;
}
vk
::
PipelineLayoutCreateInfo
PipelineManager
::
createPipelineLayoutCreateInfo
(
const
PipelineConfig
&
config
)
{
const
size_t
pushConstantSize
=
config
.
m_ShaderProgram
.
getPushConstantSize
();
const
vk
::
PushConstantRange
pushConstantRange
(
vk
::
ShaderStageFlagBits
::
eAll
,
0
,
pushConstantSize
);
vk
::
PipelineLayoutCreateInfo
pipelineLayoutCreateInfo
(
{},
(
config
.
m_DescriptorLayouts
),
(
pushConstantRange
));
if
(
pushConstantSize
==
0
)
{
pipelineLayoutCreateInfo
.
pushConstantRangeCount
=
0
;
}
return
pipelineLayoutCreateInfo
;
}
vk
::
PipelineDepthStencilStateCreateInfo
PipelineManager
::
createPipelineDepthStencilStateCreateInfo
(
const
PipelineConfig
&
config
)
{
const
vk
::
PipelineDepthStencilStateCreateInfo
pipelineDepthStencilCreateInfo
(
vk
::
PipelineDepthStencilStateCreateFlags
(),
config
.
m_depthTest
!=
DepthTest
::
None
,
config
.
m_depthWrite
,
depthTestToVkCompareOp
(
config
.
m_depthTest
),
false
,
false
,
{},
{},
0.0
f
,
1.0
f
);
return
pipelineDepthStencilCreateInfo
;
}
vk
::
PipelineDynamicStateCreateInfo
PipelineManager
::
createPipelineDynamicStateCreateInfo
(
const
PipelineConfig
&
config
)
{
std
::
vector
<
vk
::
DynamicState
>
dynamicStates
=
{};
if
(
config
.
m_UseDynamicViewport
)
{
dynamicStates
.
push_back
(
vk
::
DynamicState
::
eViewport
);
dynamicStates
.
push_back
(
vk
::
DynamicState
::
eScissor
);
}
vk
::
PipelineDynamicStateCreateInfo
dynamicStateCreateInfo
(
{},
static_cast
<
uint32_t
>
(
dynamicStates
.
size
()),
dynamicStates
.
data
()
);
return
dynamicStateCreateInfo
;
}
}
}
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src/vkcv/PipelineManager.hpp
+
0
−
86
View file @
8f9ee8c6
...
@@ -84,91 +84,5 @@ namespace vkcv
...
@@ -84,91 +84,5 @@ namespace vkcv
// TODO: Move to ComputePipelineManager
// TODO: Move to ComputePipelineManager
vk
::
Result
createShaderModule
(
vk
::
ShaderModule
&
module
,
const
ShaderProgram
&
shaderProgram
,
ShaderStage
stage
);
vk
::
Result
createShaderModule
(
vk
::
ShaderModule
&
module
,
const
ShaderProgram
&
shaderProgram
,
ShaderStage
stage
);
/**
* Fills Vertex Attribute and Binding Description with the corresponding objects form the Vertex Layout.
* @param vertexAttributeDescriptions
* @param vertexBindingDescriptions
* @param existsVertexShader
* @param config
*/
void
fillVertexInputDescription
(
std
::
vector
<
vk
::
VertexInputAttributeDescription
>
&
vertexAttributeDescriptions
,
std
::
vector
<
vk
::
VertexInputBindingDescription
>
&
vertexBindingDescriptions
,
const
bool
existsVertexShader
,
const
PipelineConfig
&
config
);
/**
* Creates a Pipeline Vertex Input State Create Info Struct and fills it with Attribute and Binding data.
* @param vertexAttributeDescriptions
* @param vertexBindingDescriptions
* @return Pipeline Vertex Input State Create Info Struct
*/
vk
::
PipelineVertexInputStateCreateInfo
createPipelineVertexInputStateCreateInfo
(
std
::
vector
<
vk
::
VertexInputAttributeDescription
>
&
vertexAttributeDescriptions
,
std
::
vector
<
vk
::
VertexInputBindingDescription
>
&
vertexBindingDescriptions
);
/**
* Creates a Pipeline Input Assembly State Create Info Struct with 'Primitive Restart' disabled.
* @param config provides data for primitive topology.
* @return Pipeline Input Assembly State Create Info Struct
*/
vk
::
PipelineInputAssemblyStateCreateInfo
createPipelineInputAssemblyStateCreateInfo
(
const
PipelineConfig
&
config
);
/**
* Creates a Pipeline Viewport State Create Info Struct with default set viewport and scissor settings.
* @param config provides with and height of the output window
* @return Pipeline Viewport State Create Info Struct
*/
vk
::
PipelineViewportStateCreateInfo
createPipelineViewportStateCreateInfo
(
const
PipelineConfig
&
config
);
/**
* Creates a Pipeline Rasterization State Create Info Struct with default values set to:
* Rasterizer Discard: Disabled
* Polygon Mode: Fill
* Front Face: Counter Clockwise
* Depth Bias: Disabled
* Line Width: 1.0
* Depth Clamping and Culling Mode ist set by the Pipeline Config
* @param config sets Depth Clamping and Culling Mode
* @return Pipeline Rasterization State Create Info Struct
*/
vk
::
PipelineRasterizationStateCreateInfo
createPipelineRasterizationStateCreateInfo
(
const
PipelineConfig
&
config
);
/**
* Creates a Pipeline Multisample State Create Info Struct.
* @param config set MSAA Sample Count Flag
* @return Pipeline Multisample State Create Info Struct
*/
vk
::
PipelineMultisampleStateCreateInfo
createPipelineMultisampleStateCreateInfo
(
const
PipelineConfig
&
config
);
/**
* Creates a Pipeline Color Blend State Create Info Struct.
* Currently only one blend mode is supported! There for, blending is set to additive.
* @param config sets blend mode
* @return
*/
vk
::
PipelineColorBlendStateCreateInfo
createPipelineColorBlendStateCreateInfo
(
const
PipelineConfig
&
config
);
/**
* Creates a Pipeline Layout Create Info Struct.
* @param config sets Push Constant Size and Descriptor Layouts.
* @return Pipeline Layout Create Info Struct
*/
vk
::
PipelineLayoutCreateInfo
createPipelineLayoutCreateInfo
(
const
PipelineConfig
&
config
);
/**
* Creates a Pipeline Depth Stencil State Create Info Struct.
* @param config sets if depth test in enabled or not.
* @return Pipeline Layout Create Info Struct
*/
vk
::
PipelineDepthStencilStateCreateInfo
createPipelineDepthStencilStateCreateInfo
(
const
PipelineConfig
&
config
);
/**
* Creates a Pipeline Dynamic State Create Info Struct.
* @param config sets whenever a dynamic viewport is used or not.
* @return Pipeline Dynamic State Create Info Struct
*/
vk
::
PipelineDynamicStateCreateInfo
createPipelineDynamicStateCreateInfo
(
const
PipelineConfig
&
config
);
};
};
}
}
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