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Commit a7fa0ebd authored by Alexander Gauggel's avatar Alexander Gauggel
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[#69] Set camera far plane so simulation is always visible

parent cc486bac
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1 merge request!56Resolve "Partikelsystem"
Pipeline #26071 failed
...@@ -210,7 +210,10 @@ int main(int argc, const char **argv) { ...@@ -210,7 +210,10 @@ int main(int argc, const char **argv) {
glm::vec4 colorData = glm::vec4(1.0f, 1.0f, 0.0f, 1.0f); glm::vec4 colorData = glm::vec4(1.0f, 1.0f, 0.0f, 1.0f);
uint32_t camIndex0 = cameraManager.addCamera(vkcv::camera::ControllerType::PILOT); uint32_t camIndex0 = cameraManager.addCamera(vkcv::camera::ControllerType::PILOT);
uint32_t camIndex1 = cameraManager.addCamera(vkcv::camera::ControllerType::TRACKBALL); uint32_t camIndex1 = cameraManager.addCamera(vkcv::camera::ControllerType::TRACKBALL);
cameraManager.getCamera(camIndex0).setNearFar(0.1, 30);
cameraManager.getCamera(camIndex1).setNearFar(0.1, 30);
cameraManager.setActiveCamera(1); cameraManager.setActiveCamera(1);
cameraManager.getCamera(camIndex0).setPosition(glm::vec3(0, 0, -2)); cameraManager.getCamera(camIndex0).setPosition(glm::vec3(0, 0, -2));
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