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Vulkan2021
VkCV Framework
Commits
bfe7c164
Commit
bfe7c164
authored
3 years ago
by
Mark Oliver Mints
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[
#65
][Add] Compute Shader Stage Info Struct
parent
c0d3d3c4
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1 merge request
!58
Resolve "Compute Pipeline"
Pipeline
#25508
passed
3 years ago
Stage: build
Stage: deploy
Changes
2
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1
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2 changed files
src/vkcv/PipelineManager.cpp
+8
-3
8 additions, 3 deletions
src/vkcv/PipelineManager.cpp
src/vkcv/PipelineManager.hpp
+3
-2
3 additions, 2 deletions
src/vkcv/PipelineManager.hpp
with
11 additions
and
5 deletions
src/vkcv/PipelineManager.cpp
+
8
−
3
View file @
bfe7c164
...
@@ -318,12 +318,17 @@ namespace vkcv
...
@@ -318,12 +318,17 @@ namespace vkcv
PipelineHandle
PipelineManager
::
createComputePipeline
(
const
ShaderProgram
&
shaderProgram
)
{
PipelineHandle
PipelineManager
::
createComputePipeline
(
const
ShaderProgram
&
shaderProgram
)
{
// Temporally handing over the Shader Program instead of a pipeline config
// Temporally handing over the Shader Program instead of a pipeline config
// TODO: Set Compute Shader Stage
vk
::
ShaderModule
computeModule
;
vk
::
ShaderModule
computeModule
{};
if
(
createShaderModule
(
computeModule
,
shaderProgram
,
ShaderStage
::
COMPUTE
)
!=
vk
::
Result
::
eSuccess
)
if
(
createShaderModule
(
computeModule
,
shaderProgram
,
ShaderStage
::
COMPUTE
)
!=
vk
::
Result
::
eSuccess
)
return
PipelineHandle
();
return
PipelineHandle
();
vk
::
PipelineShaderStageCreateInfo
pipelineShaderStageCreateInfo
;
// TODO: Set params
vk
::
PipelineShaderStageCreateInfo
pipelineComputeShaderStageInfo
(
{},
vk
::
ShaderStageFlagBits
::
eCompute
,
computeModule
,
"main"
,
nullptr
);
// TODO: Set Compute Pipeline Layout
// TODO: Set Compute Pipeline Layout
vk
::
PipelineLayout
vkPipelineLayout
{};
// TODO: Set params
vk
::
PipelineLayout
vkPipelineLayout
{};
// TODO: Set params
...
...
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src/vkcv/PipelineManager.hpp
+
3
−
2
View file @
bfe7c164
...
@@ -22,8 +22,9 @@ namespace vkcv
...
@@ -22,8 +22,9 @@ namespace vkcv
void
destroyPipelineById
(
uint64_t
id
);
void
destroyPipelineById
(
uint64_t
id
);
vk
::
Result
createShaderModule
(
vk
::
ShaderModule
&
module
,
const
ShaderProgram
&
shaderProgram
,
const
ShaderStage
stage
);
vk
::
Result
createShaderModule
(
vk
::
ShaderModule
&
module
,
const
ShaderProgram
&
shaderProgram
,
ShaderStage
stage
);
public
:
public
:
PipelineManager
()
=
delete
;
// no default ctor
PipelineManager
()
=
delete
;
// no default ctor
explicit
PipelineManager
(
vk
::
Device
device
)
noexcept
;
// ctor
explicit
PipelineManager
(
vk
::
Device
device
)
noexcept
;
// ctor
...
...
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