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Verified Commit c715271f authored by Josch Morgenstern's avatar Josch Morgenstern
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[#103] change resources to assets because mac

parent 3d4f6b43
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1 merge request!94Resolve "Follow-up from "Draft: Resolve "MacOS Support"" : Mac Runtime"
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with 3 additions and 3 deletions
......@@ -26,7 +26,7 @@ int main(int argc, const char** argv) {
vkcv::asset::Scene mesh;
const char* path = argc > 1 ? argv[1] : "resources/cube/cube.gltf";
const char* path = argc > 1 ? argv[1] : "assets/cube/cube.gltf";
int result = vkcv::asset::loadScene(path, mesh);
if (result == 1) {
......@@ -77,12 +77,12 @@ int main(int argc, const char** argv) {
vkcv::ShaderProgram firstMeshProgram;
vkcv::shader::GLSLCompiler compiler;
compiler.compile(vkcv::ShaderStage::VERTEX, std::filesystem::path("resources/shaders/shader.vert"),
compiler.compile(vkcv::ShaderStage::VERTEX, std::filesystem::path("assets/shaders/shader.vert"),
[&firstMeshProgram](vkcv::ShaderStage shaderStage, const std::filesystem::path& path) {
firstMeshProgram.addShader(shaderStage, path);
});
compiler.compile(vkcv::ShaderStage::FRAGMENT, std::filesystem::path("resources/shaders/shader.frag"),
compiler.compile(vkcv::ShaderStage::FRAGMENT, std::filesystem::path("assets/shaders/shader.frag"),
[&firstMeshProgram](vkcv::ShaderStage shaderStage, const std::filesystem::path& path) {
firstMeshProgram.addShader(shaderStage, path);
});
......
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