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Verified Commit df0ef18b authored by Tobias Frisch's avatar Tobias Frisch
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Update hlsl shader compiler and remove debug logging

parent 85e3ee3a
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...@@ -28,9 +28,9 @@ namespace vkcv::shader { ...@@ -28,9 +28,9 @@ namespace vkcv::shader {
case ShaderStage::COMPUTE: case ShaderStage::COMPUTE:
return EShLangCompute; return EShLangCompute;
case ShaderStage::TASK: case ShaderStage::TASK:
return EShLangTaskNV; return EShLangTask;
case ShaderStage::MESH: case ShaderStage::MESH:
return EShLangMeshNV; return EShLangMesh;
case ShaderStage::RAY_GEN: case ShaderStage::RAY_GEN:
return EShLangRayGen; return EShLangRayGen;
case ShaderStage::RAY_CLOSEST_HIT: case ShaderStage::RAY_CLOSEST_HIT:
......
...@@ -706,15 +706,6 @@ namespace vkcv { ...@@ -706,15 +706,6 @@ namespace vkcv {
0 0
); );
vkcv_log(LogLevel::RAW_INFO, "STAGES: %lu", shaderStages.size());
for (const auto& shaderStage : shaderStages) {
vkcv_log(LogLevel::RAW_INFO, "STAGE: %s %s %s",
shaderStage.pName,
vk::to_string(shaderStage.stage).c_str(),
vk::to_string(shaderStage.flags).c_str()
);
}
auto pipelineResult = getCore().getContext().getDevice().createGraphicsPipeline( auto pipelineResult = getCore().getContext().getDevice().createGraphicsPipeline(
nullptr, graphicsPipelineCreateInfo nullptr, graphicsPipelineCreateInfo
); );
......
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