Skip to content
GitLab
Explore
Sign in
Primary navigation
Search or go to…
Project
VkCV Framework
Manage
Activity
Members
Labels
Plan
Issues
Issue boards
Milestones
Code
Merge requests
Repository
Branches
Commits
Tags
Repository graph
Compare revisions
Build
Pipelines
Jobs
Pipeline schedules
Artifacts
Deploy
Releases
Package registry
Model registry
Operate
Terraform modules
Monitor
Service Desk
Analyze
Contributor analytics
Model experiments
Help
Help
Support
GitLab documentation
Compare GitLab plans
Community forum
Contribute to GitLab
Provide feedback
Keyboard shortcuts
?
Snippets
Groups
Projects
Show more breadcrumbs
Vulkan2021
VkCV Framework
Commits
10417182f4f29ead5f0be4546a062ea6b22f53ca
Select Git revision
Branches
10
develop
default
132-denoising-module
143-ar-vr-support-via-openxr
master
protected
129-projekte-und-assets-auslagern
43-multi-threading
119-graphicspipeline-refactoring
optimizations
91-compute-first-network
95-arm64-raspberry-pi-4-support
Tags
2
0.2.0
0.1.0
12 results
vkcv-framework
modules
shader_compiler
include
vkcv
Author
Search by author
Any Author
authors
AG Computergrafik
cg
Alexander Maximilian Nilles
nillesmax
Forschungspraktikum Vulkan
vkcv
Josch Morgenstern
jfmorgenstern
Mark Oliver Mints
mmints
Tobias Frisch
tfrisch
Trevor Hollmann
thollmann
Vanessa Karolek
vaka1997
8 authors
Jul 20, 2021
[
#100
] Fix for MacOS
· 10417182
Tobias Frisch
authored
3 years ago
Verified
10417182
Jul 17, 2021
[
#100
] Added defines to shader compilation and completed FSR
· 02c6b99c
Tobias Frisch
authored
3 years ago
Verified
02c6b99c
[
#100
] Added include path to shader compiler, allowed compiling glsl from...
· a7694ca0
Tobias Frisch
authored
3 years ago
Verified
a7694ca0
Jun 12, 2021
[
#73
] Added module to compile shaders during runtime
· b0a74090
Tobias Frisch
authored
3 years ago
Verified
b0a74090
Loading