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Vulkan2021
VkCV Framework
Commits
4858ab01357e800e14a24098acba189e08da6730
Select Git revision
Branches
10
develop
default
132-denoising-module
143-ar-vr-support-via-openxr
master
protected
129-projekte-und-assets-auslagern
43-multi-threading
119-graphicspipeline-refactoring
optimizations
91-compute-first-network
95-arm64-raspberry-pi-4-support
Tags
2
0.2.0
0.1.0
12 results
vkcv-framework
src
vkcv
RayTracingPipelineManager.cpp
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authors
AG Computergrafik
cg
Alexander Maximilian Nilles
nillesmax
Forschungspraktikum Vulkan
vkcv
Josch Morgenstern
jfmorgenstern
Mark Oliver Mints
mmints
Tobias Frisch
tfrisch
Trevor Hollmann
thollmann
Vanessa Karolek
vaka1997
8 authors
Jul 13, 2023
Solve validtion issues with size and stride in shader groups
· 4858ab01
Tobias Frisch
authored
1 year ago
4858ab01
Mar 19, 2023
Abstract container types inside of framework
· 1f83e758
Tobias Frisch
authored
2 years ago
1f83e758
Nov 28, 2022
Implement top-level acceleration structures in framework and reduce code in...
· 03ca4e3c
Tobias Frisch
authored
2 years ago
03ca4e3c
Nov 27, 2022
Implement bottom-level acceleration structures in framework via own manager and handles
· 0e7d49ae
Tobias Frisch
authored
2 years ago
0e7d49ae
Nov 26, 2022
Prepare acceleration structures in framework and reduce code of rtx project
· b2a57e41
Tobias Frisch
authored
2 years ago
b2a57e41
Implement ray tracing pipeline inside of framework with own pipeline manager
· fc5b7930
Tobias Frisch
authored
2 years ago
fc5b7930
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