- Jun 30, 2021
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Tobias Frisch authored
Signed-off-by:
Tobias Frisch <tfrisch@uni-koblenz.de>
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- Jun 29, 2021
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Alexander Gauggel authored
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Tobias Frisch authored
Signed-off-by:
Tobias Frisch <tfrisch@uni-koblenz.de>
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- Jun 25, 2021
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Tobias Frisch authored
Signed-off-by:
Tobias Frisch <tfrisch@uni-koblenz.de>
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- Jun 24, 2021
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Tobias Frisch authored
Signed-off-by:
Tobias Frisch <tfrisch@uni-koblenz.de>
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Alexander Gauggel authored
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Tobias Frisch authored
Signed-off-by:
Tobias Frisch <tfrisch@uni-koblenz.de>
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Alexander Gauggel authored
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Tobias Frisch authored
Signed-off-by:
Tobias Frisch <tfrisch@uni-koblenz.de>
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Alexander Gauggel authored
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- Jun 23, 2021
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Alexander Gauggel authored
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Alexander Gauggel authored
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Alexander Gauggel authored
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- Jun 22, 2021
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Alexander Gauggel authored
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Vanessa Karolek authored
Per default, if all windows are out of focus, the first window is used as reference.
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Vanessa Karolek authored
Fixed error: d:\agent\_work\3\s\src\vctools\crt\github\stl\src\mutex.cpp(64): mutex destroyed while busy
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Tobias Frisch authored
Signed-off-by:
Tobias Frisch <tfrisch@uni-koblenz.de>
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- Jun 21, 2021
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Vanessa Karolek authored
BUT... there is a bug -> if the window focus changes and the last gamepad state received input, the active camera still receives this input... :c
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Tobias Frisch authored
Signed-off-by:
Tobias Frisch <tfrisch@uni-koblenz.de>
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- Jun 20, 2021
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Vanessa Karolek authored
Currently, only the first window is referenced.... If we use more windows, we need to know how to handle this. Maybe we have to bind a gamepadIndex to a specific window.
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Artur Wasmut authored
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Alexander Gauggel authored
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- Jun 19, 2021
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Alexander Gauggel authored
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Alexander Gauggel authored
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Sebastian Gaida authored
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- Jun 18, 2021
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Tobias Frisch authored
Signed-off-by:
Tobias Frisch <tfrisch@uni-koblenz.de>
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Tobias Frisch authored
Signed-off-by:
Tobias Frisch <tfrisch@uni-koblenz.de>
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Alexander Gauggel authored
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Alexander Gauggel authored
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Alexander Gauggel authored
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Tobias Frisch authored
Signed-off-by:
Tobias Frisch <tfrisch@uni-koblenz.de>
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- Jun 17, 2021
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Tobias Frisch authored
Signed-off-by:
Tobias Frisch <tfrisch@uni-koblenz.de>
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Tobias Frisch authored
[#72] Changed GUIWindow back to GUI class, removed some ImGui overhead and added a shortcut to swapchain images Signed-off-by:
Tobias Frisch <tfrisch@uni-koblenz.de>
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Alexander Gauggel authored
[#70] Allowing drawcall recording without index buffer, which fixes voxelization vis at higher resolutions
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Alexander Gauggel authored
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- Jun 16, 2021
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Vanessa Karolek authored
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Alexander Gauggel authored
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Vanessa Karolek authored
The camera can now be controlled via gamepad! PilotCameraController: - rotation via right joystick (horizontal, vertical) - zooming via left and right trigger - translation in xz plane via left joystick (horizontal, vertical) - translation in y direction via left and right bumper TrackballCameraController: - orbiting via right joystick (horizontal, vertical) - change radius via left joystick (vertical)
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Tobias Frisch authored
Signed-off-by:
Tobias Frisch <tfrisch@uni-koblenz.de>
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- Jun 15, 2021
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Artur Wasmut authored
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