Resolve "Laden mehrer Meshes mit Materials und Textures"
Closes #63 (closed)
Edited by Ghost User
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changed milestone to %CV-Tag
added 🍪 ToDo 👍 Feature 🚚 Asset Loader labels
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- 19f3498c - [#57 (closed)] Define Material, Texture and Sampler struct.
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- f670747b - [#63 (closed)] Add more documentation about Samplers.
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- 1ec28a3e - [#63 (closed)] Remove texture_hack from Mesh.
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- 75896e06 - [#64 (closed)] Fix bug in hacky texture load...
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- ec1bad29 - [#63 (closed)] Define new Scene struct and re-define Mesh.
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- a8140303 - [#63 (closed)] started implementation of scene loading
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- c2596c02 - [#63 (closed)] Add convenience enum for vertex component type.
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- d253c74b - [#63 (closed)] Add UNDEFINED to IndexType enum for error cases.
- e28ad73e - [#63 (closed)] De-duplicate code for IndexType translation.
- d5bd938c - [#63 (closed)] Type safety for PrimitiveMode enum.
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- e006dbe6 - [#63 (closed)] fixed a bug and filled materials struct
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- 9c61a205 - [#63 (closed)] Use newly defined component types instead of uint16.
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- 79ededf7 - [#63 (closed)] Define and document material bitmask handling.
- bbb99877 - [#63 (closed)] Add TODO comment about how to set the textureMask.
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bbb99877...f6111135 - 76 commits from branch
develop
- 52f0a1ca - Merge remote-tracking branch 'origin/develop' into...
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bbb99877...f6111135 - 76 commits from branch
added 1 commit
- e9d23b7a - [#63 (closed)] started implementation of first_scene
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