Resolve "Shader Program Class"
5 unresolved threads
5 unresolved threads
Compare changes
- Artur Wasmut authored
+ 14
− 2
@@ -559,8 +559,8 @@ namespace vkcv
@@ -559,8 +559,8 @@ namespace vkcv
@@ -586,7 +586,10 @@ namespace vkcv
@@ -586,7 +586,10 @@ namespace vkcv
vk::ShaderModuleCreateInfo fragmentModuleInfo({}, fragCode.size(), reinterpret_cast<uint32_t*>(fragCode.data()));
if (m_Context.m_Device.createShaderModule(&fragmentModuleInfo, nullptr, &fragmentModule) != vk::Result::eSuccess)
@@ -680,7 +683,11 @@ namespace vkcv
@@ -680,7 +683,11 @@ namespace vkcv
if (m_Context.m_Device.createPipelineLayout(&pipelineLayoutCreateInfo, nullptr, &vkPipelineLayout) != vk::Result::eSuccess)
std::vector<vk::PipelineShaderStageCreateInfo> shaderStages = { pipelineVertexShaderStageInfo, pipelineFragmentShaderStageInfo };
@@ -706,7 +713,11 @@ namespace vkcv
@@ -706,7 +713,11 @@ namespace vkcv
if (m_Context.m_Device.createGraphicsPipelines(nullptr, 1, &graphicsPipelineCreateInfo, nullptr, &vkPipeline) != vk::Result::eSuccess)
@@ -714,6 +725,7 @@ namespace vkcv
@@ -714,6 +725,7 @@ namespace vkcv