Resolve "Shader Program Class"
- May 16, 2021
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Alexander Gauggel authored
Merge branch '18-first-triangle' of gitlab.uni-koblenz.de:vulkan2021/vkcv-framework into 18-first-triangle
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Alexander Gauggel authored
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Artur Wasmut authored
Merge branch '17-first-triangle' of gitlab.uni-koblenz.de:vulkan2021/vkcv-framework into 18-first-triangle
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Artur Wasmut authored
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Alexander Gauggel authored
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Artur Wasmut authored
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Artur Wasmut authored
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Artur Wasmut authored
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Artur Wasmut authored
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Artur Wasmut authored
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Alexander Gauggel authored
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Alexander Gauggel authored
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Alexander Gauggel authored
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Tobias Frisch authored
Signed-off-by:
Tobias Frisch <tfrisch@uni-koblenz.de>
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Tobias Frisch authored
Signed-off-by:
Tobias Frisch <tfrisch@uni-koblenz.de>
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Alexander Gauggel authored
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Alexander Gauggel authored
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Alexander Gauggel authored
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Alexander Gauggel authored
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Alexander Gauggel authored
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Alexander Gauggel authored
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Alexander Gauggel authored
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Alexander Gauggel authored
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Alexander Gauggel authored
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Alexander Gauggel authored
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- May 15, 2021
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Josch Morgenstern authored
Merge branch '16-swapchain-class' of gitlab.uni-koblenz.de:vulkan2021/vkcv-framework into 16-swapchain-class
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Josch Morgenstern authored
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Vanessa Karolek authored
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Vanessa Karolek authored
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Vanessa Karolek authored
When creating queues, we need information about which queues were created and at which queue family index. This information is lost when our previous getQueueCreateInfos function terminated. The actual idea is to save this information for each queue type and compute valid handles for them. The code might look uglier than before... but maybe we can improve this. :D We also need to clean up the unnecessary print outs later on.
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Katharina Krämer authored
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- May 14, 2021
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Vanessa Karolek authored
If you specify Compute and Transfer as QueueFlagBits in main.cpp, I get the error telling I create more queues than being available for this queue family. The error is caused by wrong indexing in line 111. My device holds 3 queue families and Compute and Transfer operations are only supported by queue family #0 and #2, but we indexed #1 since we push queue family candidates into a vector structure. Thus, queue family #1 is ignored and queue family #2 is not indexed. Therefore, the queue family candidates vector is unnecessary and just causing trouble.
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Sebastian Gaida authored
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Katharina Krämer authored
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Sebastian Gaida authored
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Sebastian Gaida authored
removed some temp debug code and removed context out of swapchain
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- May 13, 2021
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Mara Vogt authored
added doc for new function in core class added doc for pipeline class reformated some code in pipeline function in core class
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Mara Vogt authored
added a simple pipeline class modified core and added a create pipeline function
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Leonie Franken authored
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Leonie Franken authored
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Sebastian Gaida authored
added functionality to ImageViews temporarily fixed the access violation to be able to compile
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- May 12, 2021
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Artur Wasmut authored
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- May 11, 2021
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Leonie Franken authored
fixed wrong filepaths in cmake build, work in progress reworking ShaderProgramm with the new Core structure
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Simeon Hermann authored
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Sebastian Gaida authored
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Vanessa Karolek authored
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Sebastian Gaida authored
adjusted swapchain and window class after the big mess of the core class :) added temporarily utils functions to core class
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Sebastian Gaida authored
# Conflicts: # config/Sources.cmake # projects/first_triangle/src/main.cpp # src/vkcv/Context.cpp # src/vkcv/Context.hpp # src/vkcv/CoreManager.cpp # src/vkcv/CoreManager.hpp # src/vkcv/Window.cpp
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- May 10, 2021
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Simeon Hermann authored
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- May 08, 2021
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Simeon Hermann authored
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- May 07, 2021
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Sebastian Gaida authored
we create 3 queues and only had 2 handles
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Katharina Krämer authored
[#16] added queue handles as context members and context function to access the right queuefamily index
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- May 06, 2021
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Sebastian Gaida authored
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Sebastian Gaida authored
big push sorry :) to long to say what happend ;)
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Katharina Krämer authored
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Katharina Krämer authored
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