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Resolve "Mesh Shader Implementation"

Merged Ghost User requested to merge 87-mesh-shader-implementation into develop
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@@ -148,6 +148,14 @@ int main(int argc, const char** argv) {
vkcv::PushConstantData pushConstantData((void*)&mvp, sizeof(glm::mat4));
auto cmdStream = core.createCommandStream(vkcv::QueueType::Graphics);
core.recordMeshShaderDrawcalls(
cmdStream,
renderPass,
meshShaderPipeline,
vkcv::PushConstantData(nullptr, 0),
{ vkcv::MeshShaderDrawcall({}, 1) },
{ swapchainInput });
core.recordDrawcallsToCmdStream(
cmdStream,
renderPass,
@@ -156,6 +164,7 @@ int main(int argc, const char** argv) {
{ drawcall },
{ swapchainInput });
core.prepareSwapchainImageForPresent(cmdStream);
core.submitCommandStream(cmdStream);
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