Resolve "Mesh Shader Implementation"
Closes #87 (closed)
Edited by Tobias Frisch
Merge request reports
Activity
added 2 commits
- 3b37257a - [#87 (closed)] Setup mesh shader project
- ba27891a - [#87 (closed)] Create empty mesh shader pipeline
added 1 commit
- 682504ad - [#87 (closed)] WIP: add mesh shader drawcall, still need to obtain extension functions
added 1 commit
- 19356f9a - [#87 (closed)] Fetching the function pointer to relevant mesh shading draw commands...
added 1 commit
- ddf3936a - [#87 (closed)] add mesh shader draw call and check for push constant data before pushing
added 1 commit
- 03c441fa - [#87 (closed)] Fix shader validation layer warning
added 1 commit
- 1ce5fe8c - [#87 (closed)] change ProcAddr from c to c++. i did something :)
added 1 commit
- 1df2d12b - [#87 (closed)] adding SSBO to mesh shader pipeline
added 2 commits
- 4284c4d9 - [#87 (closed)] Bunny now upright
- 4d5ec8ef - [#87 (closed)] Prepare mesh shader data
added 1 commit
- 60ab534c - [#87 (closed)] Render bunny with mesh shader
added 1 commit
- 3d918289 - [#87 (closed)] merge develope and fixed conflicts
added 1 commit
- 704482d6 - [#87 (closed)] add dummy output in vertex shader
added 1 commit
- 03b69290 - [#87 (closed)] WIP: meshlets semi working state
added 1 commit
- 9f2a390b - [#87 (closed)] Fix mesh shader data vertex order
added 3 commits
- 98fe9594 - [#87 (closed)] remove useless header
- 5163d01f - [#87 (closed)] add meshlet header to scene module
- e411dc41 - [#87 (closed)] removed local methodes of meshlets
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