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Resolve "Mesh Shader Implementation"

Merged Ghost User requested to merge 87-mesh-shader-implementation into develop
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  • 1df2d12b
    [#87] adding SSBO to mesh shader pipeline · 1df2d12b
    Sebastian Gaida authored
@@ -9,6 +9,16 @@ layout(local_size_x=32) in;
// uint subIDs[32];
//} OUT;
struct Mesh
{
vec3 position;
vec3 index;
};
layout(std430, binding = 0) coherent buffer buffer_inMesh
{
Mesh mesh[];
};
void main() {
if(gl_LocalInvocationID.x == 0)
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