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Resolve "Mesh Shader Implementation"

Merged Ghost User requested to merge 87-mesh-shader-implementation into develop
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#version 450
#extension GL_ARB_separate_shader_objects : enable
//layout(location = 0) in vec3 fragColor;
layout(location = 0) in vec3 VertexColor;
layout(location = 0) out vec4 outColor;
struct VertColor
{
vec3 color;
};
layout(location = 0) in VertColor VertexInput;
void main() {
outColor = vec4(VertexInput.color, 1);
outColor = vec4(VertexColor, 1);
}
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