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Resolve "Mesh Shader Implementation"

Merged Ghost User requested to merge 87-mesh-shader-implementation into develop
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@@ -5,6 +5,7 @@ layout(location = 0) in vec3 inPosition;
layout(location = 1) in vec3 inNormal;
layout(location = 0) out vec3 passNormal;
layout(location = 1) out uint dummyOutput;
layout( push_constant ) uniform constants{
mat4 mvp;
@@ -12,5 +13,6 @@ layout( push_constant ) uniform constants{
void main() {
gl_Position = mvp * vec4(inPosition, 1.0);
dummyOutput = 0;
passNormal = inNormal;
}
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