#69] Avoid particle colors with channel set to zero, as it doesn't add nicely
Alexander Gauggel
authored
Name | Last commit | Last update |
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.. | ||
bloom | ||
particleShading.inc | ||
shader.vert | ||
shader_space.comp | ||
shader_space.frag | ||
shader_water.comp | ||
shader_water.frag | ||
tonemapping.comp |