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Trevor Hollmann authored
The implementation in asset_loader.cpp is still a hack, as is the usage in main.cpp, but the hack is now using the textures array of the mesh and the struct could be cleaned up to get rid of the hack in the modules interface.
Trevor Hollmann authoredThe implementation in asset_loader.cpp is still a hack, as is the usage in main.cpp, but the hack is now using the textures array of the mesh and the struct could be cleaned up to get rid of the hack in the modules interface.