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[#70] Add geometry shader and conservative rasterization support and use for voxelization
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- include/vkcv/PipelineConfig.hpp 3 additions, 2 deletionsinclude/vkcv/PipelineConfig.hpp
- projects/cmd_sync_test/resources/shaders/compile.bat 1 addition, 0 deletionsprojects/cmd_sync_test/resources/shaders/compile.bat
- projects/cmd_sync_test/resources/shaders/voxelization.frag 1 addition, 1 deletionprojects/cmd_sync_test/resources/shaders/voxelization.frag
- projects/cmd_sync_test/resources/shaders/voxelization.geom 31 additions, 0 deletionsprojects/cmd_sync_test/resources/shaders/voxelization.geom
- projects/cmd_sync_test/resources/shaders/voxelization_frag.spv 0 additions, 0 deletions...cts/cmd_sync_test/resources/shaders/voxelization_frag.spv
- projects/cmd_sync_test/resources/shaders/voxelization_geom.spv 0 additions, 0 deletions...cts/cmd_sync_test/resources/shaders/voxelization_geom.spv
- projects/cmd_sync_test/src/main.cpp 3 additions, 1 deletionprojects/cmd_sync_test/src/main.cpp
- src/vkcv/Context.cpp 1 addition, 0 deletionssrc/vkcv/Context.cpp
- src/vkcv/PipelineConfig.cpp 4 additions, 2 deletionssrc/vkcv/PipelineConfig.cpp
- src/vkcv/PipelineManager.cpp 29 additions, 0 deletionssrc/vkcv/PipelineManager.cpp
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