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Commit e97baf78 authored by Vanessa Karolek's avatar Vanessa Karolek
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[#92] remove unnecessary includes, include license for referenced code

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Copyright 2021 NVIDIA Corporation
Licensed under the Apache License, Version 2.0 (the "License");
you may not use the files in this directory except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
\ No newline at end of file
#include <iostream>
#include <vkcv/Core.hpp>
#include <GLFW/glfw3.h>
#include <vkcv/camera/CameraManager.hpp>
#include <chrono>
#include <vkcv/asset/asset_loader.hpp>
#include <vkcv/shader/GLSLCompiler.hpp>
#include <vkcv/scene/Scene.hpp>
#include "RTX/RTX.hpp"
#include "RTX/RTXExtensions.hpp"
#include "teapot.hpp"
/**
* Note: This project is based on the following tutorial https://github.com/Apress/Ray-Tracing-Gems-II/tree/main/Chapter_16.
* Some code was taken from the tutorial, some code was adjusted to our framework. This includes the shader files as well.
*/
int main(int argc, const char** argv) {
const char* applicationName = "RTX Ambient Occlusion";
......
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