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Vulkan2021
VkCV Framework
Commits
e97baf78
Commit
e97baf78
authored
3 years ago
by
Vanessa Karolek
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[
#92
] remove unnecessary includes, include license for referenced code
parent
1fc7bb7d
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!75
Resolve "RTX-Module"
Pipeline
#27365
passed
3 years ago
Stage: build
Stage: deploy
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projects/rtx_ambient_occlusion/LICENSE
+13
-0
13 additions, 0 deletions
projects/rtx_ambient_occlusion/LICENSE
projects/rtx_ambient_occlusion/src/main.cpp
+4
-4
4 additions, 4 deletions
projects/rtx_ambient_occlusion/src/main.cpp
with
17 additions
and
4 deletions
projects/rtx_ambient_occlusion/LICENSE
0 → 100644
+
13
−
0
View file @
e97baf78
Copyright 2021 NVIDIA Corporation
Licensed under the Apache License, Version 2.0 (the "License");
you may not use the files in this directory except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
\ No newline at end of file
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projects/rtx_ambient_occlusion/src/main.cpp
+
4
−
4
View file @
e97baf78
#include
<iostream>
#include
<vkcv/Core.hpp>
#include
<GLFW/glfw3.h>
#include
<vkcv/camera/CameraManager.hpp>
#include
<chrono>
#include
<vkcv/asset/asset_loader.hpp>
#include
<vkcv/shader/GLSLCompiler.hpp>
#include
<vkcv/scene/Scene.hpp>
#include
"RTX/RTX.hpp"
#include
"RTX/RTXExtensions.hpp"
#include
"teapot.hpp"
/**
* Note: This project is based on the following tutorial https://github.com/Apress/Ray-Tracing-Gems-II/tree/main/Chapter_16.
* Some code was taken from the tutorial, some code was adjusted to our framework. This includes the shader files as well.
*/
int
main
(
int
argc
,
const
char
**
argv
)
{
const
char
*
applicationName
=
"RTX Ambient Occlusion"
;
...
...
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Ghost User
@ghost
mentioned in issue
#98 (closed)
·
3 years ago
mentioned in issue
#98 (closed)
mentioned in issue #98
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