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Vulkan2021
VkCV Framework
Commits
f05da573
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Commit
f05da573
authored
2 years ago
by
Tobias Frisch
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========== VkCV-0.2.0 ==========
Signed-off-by:
Tobias Frisch
<
tfrisch@uni-koblenz.de
>
parent
3ff4265c
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CHANGELOG.md
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CHANGELOG.md
include/vkcv/Core.hpp
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# Changelog
# Changelog
## [0.2.0](https://gitlab.uni-koblenz.de/vulkan2021/vkcv-framework/tree/0.2.0) (2021-12-16)
**
New modules:
**
-
[
Algorithm
](
modules/algorithm/README.md
)
: A VkCV module to use optimized compute algorithms accelerating projects
-
[
Effects
](
modules/effects/README.md
)
: A VkCV module to use pre-built post-processing effects in your projects
-
[
Geometry
](
modules/geometry/README.md
)
: A VkCV module to generate basic geometry for rendering without loading a mesh from files
-
[
Tone-Mapping
](
modules/tone_mapping/README.md
)
: A VkCV module providing multiple pre-defined options for tone mapping
**
New features:
**
-
Compile shaders from memory with defined headers
-
Hardware accelerated ray tracing pipelines
-
Dynamic geometry generation
-
Interpolation
-
Tesselation
-
Cube maps
-
Temporal upscaling
-
Automated camera paths
**
Improvements
**
-
Much more documentation
-
Fully refactored API to ease usage
-
More consistency
-
Less duplicate code
## [0.1.0](https://gitlab.uni-koblenz.de/vulkan2021/vkcv-framework/tree/0.1.0) (2021-12-07)
## [0.1.0](https://gitlab.uni-koblenz.de/vulkan2021/vkcv-framework/tree/0.1.0) (2021-12-07)
**
Platform support:
**
**
Platform support:
**
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include/vkcv/Core.hpp
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#include
"Window.hpp"
#include
"Window.hpp"
#define VKCV_FRAMEWORK_NAME "VkCV"
#define VKCV_FRAMEWORK_NAME "VkCV"
#define VKCV_FRAMEWORK_VERSION (VK_MAKE_VERSION(0,
1
, 0))
#define VKCV_FRAMEWORK_VERSION (VK_MAKE_VERSION(0,
2
, 0))
namespace
vkcv
{
namespace
vkcv
{
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