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Vulkan2021
VkCV Framework
Commits
03c441faaf390c732225223bde84cbddf11dfecf
Select Git revision
Branches
10
develop
default
132-denoising-module
143-ar-vr-support-via-openxr
master
protected
129-projekte-und-assets-auslagern
43-multi-threading
119-graphicspipeline-refactoring
optimizations
91-compute-first-network
95-arm64-raspberry-pi-4-support
Tags
2
0.2.0
0.1.0
12 results
vkcv-framework
projects
mesh_shader
resources
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authors
AG Computergrafik
cg
Alexander Maximilian Nilles
nillesmax
Forschungspraktikum Vulkan
vkcv
Josch Morgenstern
jfmorgenstern
Mark Oliver Mints
mmints
Tobias Frisch
tfrisch
Trevor Hollmann
thollmann
Vanessa Karolek
vaka1997
8 authors
Jul 03, 2021
[
#87
] Fix shader validation layer warning
· 03c441fa
Alexander Gauggel
authored
3 years ago
03c441fa
WIP: shader location black magic between mesh and fragment shader
· 074ee4e5
Artur Wasmut
authored
3 years ago
074ee4e5
add camera push constant.
· 348f7525
Artur Wasmut
authored
3 years ago
348f7525
fix clipping of vertices. lol.
· 99b22389
Artur Wasmut
authored
3 years ago
99b22389
fill out mesh shaders.
· f22dffcd
Artur Wasmut
authored
3 years ago
f22dffcd
[
#87
] Create empty mesh shader pipeline
· ba27891a
Alexander Gauggel
authored
3 years ago
ba27891a
[
#87
] Setup mesh shader project
· 3b37257a
Alexander Gauggel
authored
3 years ago
3b37257a
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