- Jul 01, 2021
-
-
Tobias Frisch authored
Signed-off-by:
Tobias Frisch <tfrisch@uni-koblenz.de>
-
- Jun 30, 2021
-
-
Tobias Frisch authored
Signed-off-by:
Tobias Frisch <tfrisch@uni-koblenz.de>
-
Tobias Frisch authored
Signed-off-by:
Tobias Frisch <tfrisch@uni-koblenz.de>
-
- Jun 29, 2021
-
-
Tobias Frisch authored
Signed-off-by:
Tobias Frisch <tfrisch@uni-koblenz.de>
-
Alexander Gauggel authored
-
Tobias Frisch authored
Signed-off-by:
Tobias Frisch <tfrisch@uni-koblenz.de>
-
- Jun 26, 2021
-
-
Alexander Gauggel authored
-
- Jun 25, 2021
-
-
Alexander Gauggel authored
-
Tobias Frisch authored
Signed-off-by:
Tobias Frisch <tfrisch@uni-koblenz.de>
-
- Jun 24, 2021
-
-
Tobias Frisch authored
Signed-off-by:
Tobias Frisch <tfrisch@uni-koblenz.de>
-
Alexander Gauggel authored
-
Tobias Frisch authored
Signed-off-by:
Tobias Frisch <tfrisch@uni-koblenz.de>
-
Alexander Gauggel authored
-
Tobias Frisch authored
Signed-off-by:
Tobias Frisch <tfrisch@uni-koblenz.de>
-
Alexander Gauggel authored
-
- Jun 23, 2021
-
-
Alexander Gauggel authored
-
Alexander Gauggel authored
-
Alexander Gauggel authored
-
- Jun 22, 2021
-
-
Alexander Gauggel authored
-
Vanessa Karolek authored
Per default, if all windows are out of focus, the first window is used as reference.
-
Vanessa Karolek authored
Fixed error: d:\agent\_work\3\s\src\vctools\crt\github\stl\src\mutex.cpp(64): mutex destroyed while busy
-
Tobias Frisch authored
Signed-off-by:
Tobias Frisch <tfrisch@uni-koblenz.de>
-
- Jun 21, 2021
-
-
Vanessa Karolek authored
BUT... there is a bug -> if the window focus changes and the last gamepad state received input, the active camera still receives this input... :c
-
Sebastian Gaida authored
-
Tobias Frisch authored
Signed-off-by:
Tobias Frisch <tfrisch@uni-koblenz.de>
-
- Jun 20, 2021
-
-
Vanessa Karolek authored
Currently, only the first window is referenced.... If we use more windows, we need to know how to handle this. Maybe we have to bind a gamepadIndex to a specific window.
-
Artur Wasmut authored
-
Lars Hoerttrich authored
-
Alexander Gauggel authored
-
- Jun 19, 2021
-
-
Alexander Gauggel authored
-
Alexander Gauggel authored
-
Sebastian Gaida authored
-
- Jun 18, 2021
-
-
Tobias Frisch authored
Signed-off-by:
Tobias Frisch <tfrisch@uni-koblenz.de>
-
Tobias Frisch authored
Signed-off-by:
Tobias Frisch <tfrisch@uni-koblenz.de>
-
Alexander Gauggel authored
-
Alexander Gauggel authored
-
Alexander Gauggel authored
-
Tobias Frisch authored
Signed-off-by:
Tobias Frisch <tfrisch@uni-koblenz.de>
-
- Jun 17, 2021
-
-
Tobias Frisch authored
Signed-off-by:
Tobias Frisch <tfrisch@uni-koblenz.de>
-
Tobias Frisch authored
[#72] Changed GUIWindow back to GUI class, removed some ImGui overhead and added a shortcut to swapchain images Signed-off-by:
Tobias Frisch <tfrisch@uni-koblenz.de>
-