- Sep 03, 2021
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Vanessa Karolek authored
Error: VUID-vkBindBufferMemory-bufferDeviceAddress-03339(ERROR / SPEC): msgNum: 1151829889 - Validation Error: [ VUID-vkBindBufferMemory-bufferDeviceAddress-03339 ] Object 0: handle = 0x2a4d4b0000000c8a, type = VK_OBJECT_TYPE_BUFFER; | MessageID = 0x44a78781 | vkBindBufferMemory(): If buffer was created with the VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT bit set, memory must have been allocated with the VK_MEMORY_ALLOCATE_DEVICE_ADDRESS_BIT bit set. The Vulkan spec states: If the VkPhysicalDeviceBufferDeviceAddressFeatures::bufferDeviceAddress feature is enabled and buffer was created with the VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT bit set, memory must have been allocated with the VK_MEMORY_ALLOCATE_DEVICE_ADDRESS_BIT bit set (https://vulkan.lunarg.com/doc/view/1.2.170.0/windows/1.2-extensions/vkspec.html#VUID-vkBindBufferMemory-bufferDeviceAddress-03339) Objects: 1 [0] 0x2a4d4b0000000c8a, type: 9, name: NULL Process finished with exit code 0 TODO: We still need to resolve line 78 in ASManager.cpp! This also throws this error.
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Vanessa Karolek authored
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- Sep 02, 2021
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Vanessa Karolek authored
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- Sep 01, 2021
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Tobias Frisch authored
Signed-off-by:
Tobias Frisch <tfrisch@uni-koblenz.de>
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Vanessa Karolek authored
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Vanessa Karolek authored
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Vanessa Karolek authored
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Vanessa Karolek authored
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- Aug 31, 2021
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Vanessa Karolek authored
# Conflicts: # src/vkcv/Context.cpp
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- Aug 30, 2021
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Tobias Frisch authored
Resolve "DescriptorSetLayouts unabhängig von DescriptorSets machen!" Closes #90 See merge request !93
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Tobias Frisch authored
Signed-off-by:
Tobias Frisch <tfrisch@uni-koblenz.de>
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Artur Wasmut authored
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Artur Wasmut authored
[#90] check insertion into maps in shader reflection stage. print nicely formatted warning message on collision. Check existing descriptor set layouts and return handle to it, before creating it anew.
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- Aug 29, 2021
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Alexander Gauggel authored
Resolve "Pass Debug Profiling" Closes #104 See merge request !87
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Alexander Gauggel authored
Resolve "Device feature checks missing" Closes #101 See merge request !86
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Tobias Frisch authored
Signed-off-by:
Tobias Frisch <tfrisch@uni-koblenz.de>
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Tobias Frisch authored
Signed-off-by:
Tobias Frisch <tfrisch@uni-koblenz.de>
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Tobias Frisch authored
Signed-off-by:
Tobias Frisch <tfrisch@uni-koblenz.de>
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Tobias Frisch authored
Signed-off-by:
Tobias Frisch <tfrisch@uni-koblenz.de>
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Tobias Frisch authored
Signed-off-by:
Tobias Frisch <tfrisch@uni-koblenz.de>
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- Aug 28, 2021
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Tobias Frisch authored
Signed-off-by:
Tobias Frisch <tfrisch@uni-koblenz.de>
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Tobias Frisch authored
Signed-off-by:
Tobias Frisch <tfrisch@uni-koblenz.de>
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Tobias Frisch authored
Signed-off-by:
Tobias Frisch <tfrisch@uni-koblenz.de>
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- Aug 27, 2021
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Vanessa Karolek authored
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Vanessa Karolek authored
They did not seem to be enabled...
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Vanessa Karolek authored
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Vanessa Karolek authored
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Vanessa Karolek authored
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- Aug 26, 2021
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Vanessa Karolek authored
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Lars Hoerttrich authored
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Vanessa Karolek authored
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Vanessa Karolek authored
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Vanessa Karolek authored
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Vanessa Karolek authored
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Vanessa Karolek authored
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- Aug 25, 2021
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Tobias Frisch authored
Signed-off-by:
Tobias Frisch <tfrisch@uni-koblenz.de>
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Tobias Frisch authored
Signed-off-by:
Tobias Frisch <tfrisch@uni-koblenz.de>
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- Aug 24, 2021
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Artur Wasmut authored
[#90] create separate descriptor set layout object that can be created before actual descriptor set creation.
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Tobias Frisch authored
Resolve "Descriptor in multiple shader stages" Closes #76 See merge request !71
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Artur Wasmut authored
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