- Sep 05, 2022
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Tobias Frisch authored
Signed-off-by:
Tobias Frisch <tfrisch@uni-koblenz.de>
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- May 08, 2022
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Tobias Frisch authored
Signed-off-by:
Tobias Frisch <tfrisch@uni-koblenz.de>
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- Oct 06, 2021
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Tobias Frisch authored
Signed-off-by:
Tobias Frisch <tfrisch@uni-koblenz.de>
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- Aug 28, 2021
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Tobias Frisch authored
Signed-off-by:
Tobias Frisch <tfrisch@uni-koblenz.de>
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- Aug 17, 2021
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Trevor Hollmann authored
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Trevor Hollmann authored
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- Aug 03, 2021
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Trevor Hollmann authored
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Trevor Hollmann authored
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- Jul 19, 2021
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Tobias Frisch authored
Signed-off-by:
Tobias Frisch <tfrisch@uni-koblenz.de>
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Tobias Frisch authored
Signed-off-by:
Tobias Frisch <tfrisch@uni-koblenz.de>
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Tobias Frisch authored
Signed-off-by:
Tobias Frisch <tfrisch@uni-koblenz.de>
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Tobias Frisch authored
Signed-off-by:
Tobias Frisch <tfrisch@uni-koblenz.de>
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- Jul 18, 2021
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Trevor Hollmann authored
The new function is not complete, so the old one is still kept around.
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Trevor Hollmann authored
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- Jul 17, 2021
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Trevor Hollmann authored
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Trevor Hollmann authored
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Trevor Hollmann authored
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Trevor Hollmann authored
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- Jul 13, 2021
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Sebastian Gaida authored
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- Jul 12, 2021
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Trevor Hollmann authored
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Trevor Hollmann authored
For consistency the output arguments should always be the last arguments of a function.
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Trevor Hollmann authored
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Trevor Hollmann authored
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- Jul 10, 2021
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Susanne Dötsch authored
Programmed the two functions, loadMesh still copies all textures
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- Jul 09, 2021
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Tobias Frisch authored
[#79] Fixed some warnings, added breaks to switches, solved issue with texture glitches in voxelization Signed-off-by:
Tobias Frisch <tfrisch@uni-koblenz.de>
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- Jul 08, 2021
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Trevor Hollmann authored
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- Jul 06, 2021
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Lars Hoerttrich authored
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- Jul 02, 2021
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Lars Hoerttrich authored
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Lars Hoerttrich authored
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Lars Hoerttrich authored
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- Jun 26, 2021
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Tobias Frisch authored
Signed-off-by:
Tobias Frisch <tfrisch@uni-koblenz.de>
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Alexander Gauggel authored
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Alexander Gauggel authored
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- Jun 25, 2021
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Tobias Frisch authored
Signed-off-by:
Tobias Frisch <tfrisch@uni-koblenz.de>
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Susanne Dötsch authored
Finished some of the ToDos
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Trevor Hollmann authored
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Trevor Hollmann authored
The Mesh, posAccessor and vertexAttribues were only used inside the scope of their loops and shouldn't have been sitting around in the functions top-most scope.
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Trevor Hollmann authored
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Trevor Hollmann authored
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Trevor Hollmann authored
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