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Vulkan2021
VkCV Framework
Commits
ddf3936a56e4ee78920bf6d1aad770070291cfc7
Select Git revision
Branches
10
develop
default
132-denoising-module
143-ar-vr-support-via-openxr
master
protected
129-projekte-und-assets-auslagern
43-multi-threading
119-graphicspipeline-refactoring
optimizations
91-compute-first-network
95-arm64-raspberry-pi-4-support
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2
0.2.0
0.1.0
12 results
vkcv-framework
src
vkcv
DrawcallRecording.cpp
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authors
AG Computergrafik
cg
Alexander Maximilian Nilles
nillesmax
Forschungspraktikum Vulkan
vkcv
Josch Morgenstern
jfmorgenstern
Mark Oliver Mints
mmints
Tobias Frisch
tfrisch
Trevor Hollmann
thollmann
Vanessa Karolek
vaka1997
8 authors
Jul 03, 2021
[
#87
] add mesh shader draw call and check for push constant data before pushing
· ddf3936a
Artur Wasmut
authored
3 years ago
ddf3936a
[
#87
] Fetching the function pointer to relevant mesh shading draw commands...
· 19356f9a
Artur Wasmut
authored
3 years ago
19356f9a
[
#87
] WIP: add mesh shader drawcall, still need to obtain extension functions
· 682504ad
Alexander Gauggel
authored
3 years ago
682504ad
Jun 17, 2021
[
#70
] Allowing drawcall recording without index buffer, which fixes...
· 924388a6
Alexander Gauggel
authored
3 years ago
924388a6
Jun 04, 2021
[
#66
] Implement support for multiple meshes
· 9651c69a
Alexander Gauggel
authored
3 years ago
9651c69a
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