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Resolve "Basic voxelization"

Merged Ghost User requested to merge 70-basic-voxelization into develop
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  • e8018ca0
    [#70] Pulled drawcall preparation out of render loop · e8018ca0
    Alexander Gauggel authored
@@ -409,6 +409,20 @@ int main(int argc, const char** argv) {
}
}
// prepare drawcalls
std::vector<vkcv::DrawcallInfo> drawcalls;
std::vector<vkcv::DrawcallInfo> shadowDrawcalls;
std::vector<vkcv::DrawcallInfo> voxelizationDrawcalls;
for (int i = 0; i < scene.vertexGroups.size(); i++) {
vkcv::Mesh mesh(vertexBufferBindings[i], indexBuffers[i].getVulkanHandle(), scene.vertexGroups[i].numIndices);
vkcv::DescriptorSetUsage descriptorUsage(0, core.getDescriptorSet(descriptorSets[i]).vulkanHandle);
drawcalls.push_back(vkcv::DrawcallInfo(mesh, { descriptorUsage }));
shadowDrawcalls.push_back(vkcv::DrawcallInfo(mesh, {}));
voxelizationDrawcalls.push_back(vkcv::DrawcallInfo(mesh, { voxelizationDescriptorUsage }));
}
auto start = std::chrono::system_clock::now();
const auto appStartTime = start;
while (window.isWindowOpen()) {
@@ -486,19 +500,6 @@ int main(int argc, const char** argv) {
const glm::mat4 voxelizationView = glm::translate(glm::mat4(1.f), -voxelizationInfo.offset);
const glm::mat4 voxelizationViewProjection = voxelizationProjection * voxelizationView;
std::vector<vkcv::DrawcallInfo> drawcalls;
std::vector<vkcv::DrawcallInfo> shadowDrawcalls;
std::vector<vkcv::DrawcallInfo> voxelizationDrawcalls;
for (int i = 0; i < scene.vertexGroups.size(); i++) {
vkcv::Mesh mesh(vertexBufferBindings[i], indexBuffers[i].getVulkanHandle(), scene.vertexGroups[i].numIndices);
vkcv::DescriptorSetUsage descriptorUsage(0, core.getDescriptorSet(descriptorSets[i]).vulkanHandle);
drawcalls.push_back(vkcv::DrawcallInfo(mesh, { descriptorUsage }));
shadowDrawcalls.push_back(vkcv::DrawcallInfo(mesh, {}));
voxelizationDrawcalls.push_back(vkcv::DrawcallInfo(mesh, { voxelizationDescriptorUsage }));
}
mainPassMatrices.clear();
mvpLight.clear();
voxelizationMatrices.clear();
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