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Resolve "Mesh Shader Implementation"

Merged Ghost User requested to merge 87-mesh-shader-implementation into develop
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  • 094d81a8
    [#87] Properly cut meshlets to avoid meshlets not being culled properly · 094d81a8
    Alexander Gauggel authored
@@ -37,7 +37,8 @@ namespace vkcv::meshlet {
MeshShaderModelData createMeshShaderModelData(
const std::vector<Vertex>& inVertices,
const std::vector<uint32_t>& inIndices);
const std::vector<uint32_t>& inIndices,
const std::vector<uint32_t>& deadEndIndices = {});
std::vector<uint32_t> assetLoaderIndicesTo32BitIndices(
const std::vector<uint8_t>& indexData,
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