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Resolve "Mesh Shader Implementation"

Merged Ghost User requested to merge 87-mesh-shader-implementation into develop
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@@ -3,6 +3,7 @@
#include <vulkan/vulkan.hpp>
#include "QueueManager.hpp"
#include "DrawcallRecording.hpp"
namespace vkcv
{
@@ -33,11 +34,12 @@ namespace vkcv
[[nodiscard]]
const QueueManager& getQueueManager() const;
static Context create(const char *applicationName,
uint32_t applicationVersion,
std::vector<vk::QueueFlagBits> queueFlags,
std::vector<const char *> instanceExtensions,
std::vector<const char *> deviceExtensions);
static Context create(
const char* applicationName,
uint32_t applicationVersion,
std::vector<vk::QueueFlagBits> queueFlags,
std::vector<const char *> instanceExtensions,
std::vector<const char *> deviceExtensions);
private:
/**
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