Skip to content
GitLab
Explore
Sign in
Primary navigation
Search or go to…
Project
VkCV Framework
Manage
Activity
Members
Labels
Plan
Issues
Issue boards
Milestones
Code
Merge requests
Repository
Branches
Commits
Tags
Repository graph
Compare revisions
Build
Pipelines
Jobs
Pipeline schedules
Artifacts
Deploy
Releases
Package Registry
Model registry
Operate
Terraform modules
Monitor
Service Desk
Analyze
Contributor analytics
Model experiments
Help
Help
Support
GitLab documentation
Compare GitLab plans
Community forum
Contribute to GitLab
Provide feedback
Keyboard shortcuts
?
Snippets
Groups
Projects
Show more breadcrumbs
Vulkan2021
VkCV Framework
Commits
2cef4be4
Commit
2cef4be4
authored
3 years ago
by
Vanessa Karolek
Browse files
Options
Downloads
Patches
Plain Diff
[
#92
] delete unused shaders
parent
f6adb9ca
No related branches found
No related tags found
1 merge request
!75
Resolve "RTX-Module"
Changes
2
Hide whitespace changes
Inline
Side-by-side
Showing
2 changed files
projects/rtx/resources/shaders/shader.frag
+0
-15
0 additions, 15 deletions
projects/rtx/resources/shaders/shader.frag
projects/rtx/resources/shaders/shader.vert
+0
-19
0 additions, 19 deletions
projects/rtx/resources/shaders/shader.vert
with
0 additions
and
34 deletions
projects/rtx/resources/shaders/shader.frag
deleted
100644 → 0
+
0
−
15
View file @
f6adb9ca
#version 450
#extension GL_ARB_separate_shader_objects : enable
layout
(
location
=
0
)
in
vec3
passNormal
;
layout
(
location
=
1
)
in
vec2
passUV
;
layout
(
location
=
0
)
out
vec3
outColor
;
layout
(
set
=
0
,
binding
=
0
)
uniform
texture2D
meshTexture
;
layout
(
set
=
0
,
binding
=
1
)
uniform
sampler
textureSampler
;
void
main
()
{
outColor
=
texture
(
sampler2D
(
meshTexture
,
textureSampler
),
passUV
).
rgb
;
//outColor = passNormal * 0.5 + 0.5;
}
\ No newline at end of file
This diff is collapsed.
Click to expand it.
projects/rtx/resources/shaders/shader.vert
deleted
100644 → 0
+
0
−
19
View file @
f6adb9ca
#version 450
#extension GL_ARB_separate_shader_objects : enable
layout
(
location
=
0
)
in
vec3
inPosition
;
layout
(
location
=
1
)
in
vec3
inNormal
;
layout
(
location
=
2
)
in
vec2
inUV
;
layout
(
location
=
0
)
out
vec3
passNormal
;
layout
(
location
=
1
)
out
vec2
passUV
;
layout
(
push_constant
)
uniform
constants
{
mat4
mvp
;
};
void
main
()
{
gl_Position
=
mvp
*
vec4
(
inPosition
,
1
.
0
);
passNormal
=
inNormal
;
passUV
=
inUV
;
}
\ No newline at end of file
This diff is collapsed.
Click to expand it.
Preview
0%
Loading
Try again
or
attach a new file
.
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Save comment
Cancel
Please
register
or
sign in
to comment