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Commit 3ebacf42 authored by Alexander Gauggel's avatar Alexander Gauggel
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[#69] Avoid particle colors with channel set to zero, as it doesn't add nicely

parent b514f4e8
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1 merge request!56Resolve "Partikelsystem"
......@@ -23,10 +23,10 @@ void main()
{
vec2 mouse = vec2(Position.position.x, Position.position.y);
vec3 c0 = vec3(1,1,0);
vec3 c1 = vec3(1, passlifeTime * 0.5, 0);
vec3 c2 = vec3(passlifeTime * 0.5,passlifeTime * 0.5,0);
vec3 c3 = vec3(1, 0, 0);
vec3 c0 = vec3(1, 1, 0.05);
vec3 c1 = vec3(1, passlifeTime * 0.5, 0.05);
vec3 c2 = vec3(passlifeTime * 0.5,passlifeTime * 0.5,0.05);
vec3 c3 = vec3(1, 0.05, 0.05);
if(passlifeTime < 1){
outColor = mix(c0, c1, passlifeTime );
......
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