- Jul 08, 2021
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Trevor Hollmann authored
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- Jul 06, 2021
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Lars Hoerttrich authored
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- Jul 02, 2021
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Lars Hoerttrich authored
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Lars Hoerttrich authored
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Lars Hoerttrich authored
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- Jun 25, 2021
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Susanne Dötsch authored
Finished some of the ToDos
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Trevor Hollmann authored
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Trevor Hollmann authored
The Mesh, posAccessor and vertexAttribues were only used inside the scope of their loops and shouldn't have been sitting around in the functions top-most scope.
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Trevor Hollmann authored
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Trevor Hollmann authored
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Trevor Hollmann authored
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Trevor Hollmann authored
For the same reasons as with the attributes, see a few commits prior for more info.
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- Jun 22, 2021
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Trevor Hollmann authored
The loadScene function has grown out of proportion and needs to be refactored. As a first step, the parsing of vertex attributes has been encapsulated into its own function. This commit also adds the remaining PrimitiveTypes of vertex groups.
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Trevor Hollmann authored
The name "print_what" is not self-explanatory...
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Trevor Hollmann authored
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Trevor Hollmann authored
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Trevor Hollmann authored
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- Jun 21, 2021
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Trevor Hollmann authored
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Trevor Hollmann authored
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- Jun 16, 2021
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Alexander Gauggel authored
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Alexander Gauggel authored
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Mara Vogt authored
deleted load_mesh function added documentation
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Susanne Dötsch authored
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Alexander Gauggel authored
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Alexander Gauggel authored
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Susanne Dötsch authored
Also added some test files
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Trevor Hollmann authored
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Mara Vogt authored
improved computeModelMatrix
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- Jun 15, 2021
- Jun 13, 2021
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Mara Vogt authored
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- Jun 12, 2021
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Tobias Frisch authored
Signed-off-by:
Tobias Frisch <tfrisch@uni-koblenz.de>
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Tobias Frisch authored
Signed-off-by:
Tobias Frisch <tfrisch@uni-koblenz.de>
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Trevor Hollmann authored
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Trevor Hollmann authored
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- Jun 08, 2021
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Trevor Hollmann authored
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- Jun 06, 2021
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Mara Vogt authored
materials can now be loaded
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Trevor Hollmann authored
At the same time make use of the new UNDEFINED value for error detection.
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- Jun 05, 2021
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Mara Vogt authored
materials are not yet included, textures are still necessary for rendering gltf with 3 meshes as test file (Szene.gltf)
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- Jun 04, 2021
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Trevor Hollmann authored
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