- Jun 22, 2021
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Trevor Hollmann authored
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Trevor Hollmann authored
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Trevor Hollmann authored
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- Jun 21, 2021
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Trevor Hollmann authored
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Trevor Hollmann authored
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- Jun 20, 2021
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Trevor Hollmann authored
With precise documentation about translating the glFW/OpenGL description of sampler objects to the Vulkan description that we want.
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- Jun 18, 2021
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Alexander Gauggel authored
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- Jun 17, 2021
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Tobias Frisch authored
Signed-off-by:
Tobias Frisch <tfrisch@uni-koblenz.de>
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Tobias Frisch authored
Signed-off-by:
Tobias Frisch <tfrisch@uni-koblenz.de>
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Tobias Frisch authored
Signed-off-by:
Tobias Frisch <tfrisch@uni-koblenz.de>
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Tobias Frisch authored
[#72] Changed GUIWindow back to GUI class, removed some ImGui overhead and added a shortcut to swapchain images Signed-off-by:
Tobias Frisch <tfrisch@uni-koblenz.de>
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- Jun 16, 2021
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Tobias Frisch authored
Signed-off-by:
Tobias Frisch <tfrisch@uni-koblenz.de>
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Tobias Frisch authored
Signed-off-by:
Tobias Frisch <tfrisch@uni-koblenz.de>
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Alexander Gauggel authored
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Alexander Gauggel authored
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Alexander Gauggel authored
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Mara Vogt authored
deleted load_mesh function added documentation
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Susanne Dötsch authored
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Alexander Gauggel authored
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Alexander Gauggel authored
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Susanne Dötsch authored
Also added some test files
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Trevor Hollmann authored
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Mara Vogt authored
improved computeModelMatrix
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- Jun 15, 2021
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Mara Vogt authored
correction in matrix conversion
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Tobias Frisch authored
Signed-off-by:
Tobias Frisch <tfrisch@uni-koblenz.de>
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Mara Vogt authored
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Tobias Frisch authored
Signed-off-by:
Tobias Frisch <tfrisch@uni-koblenz.de>
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Tobias Frisch authored
Signed-off-by:
Tobias Frisch <tfrisch@uni-koblenz.de>
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Alexander Gauggel authored
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Vanessa Karolek authored
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Tobias Frisch authored
Signed-off-by:
Tobias Frisch <tfrisch@uni-koblenz.de>
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Tobias Frisch authored
Signed-off-by:
Tobias Frisch <tfrisch@uni-koblenz.de>
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Tobias Frisch authored
[#42] Simplified update methods, replaced clones to references, added namespace, corrected applications Signed-off-by:
Tobias Frisch <tfrisch@uni-koblenz.de>
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Vanessa Karolek authored
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Vanessa Karolek authored
Before: If more than one trackball camera controller is added to your application, changing the m_radius variable via scroll event would lead to adjusting the radius for all cameras attached to the trackball camera controller. After: Before updating the radius, the m_radius variable is changed in respect to the current distance from the camera to its center point. This enables handling all cameras with attached trackball camera controller separately.
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Vanessa Karolek authored
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Vanessa Karolek authored
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Vanessa Karolek authored
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Vanessa Karolek authored
Per default: index = 0 is the active camera. The user should determine himself via setActiveCamera which camera should be active
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Vanessa Karolek authored
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