- Nov 28, 2022
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Tobias Frisch authored
Implement top-level acceleration structures in framework and reduce code in realtime ray tracing example via substitution Signed-off-by:
Tobias Frisch <tfrisch@uni-koblenz.de>
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- Oct 27, 2022
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Tobias Frisch authored
Signed-off-by:
Tobias Frisch <tfrisch@uni-koblenz.de>
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- Oct 21, 2022
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Tobias Frisch authored
Signed-off-by:
Tobias Frisch <tfrisch@uni-koblenz.de>
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- Jul 05, 2022
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TheJackiMonster authored
Signed-off-by:
TheJackiMonster <thejackimonster@gmail.com>
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- Jun 28, 2022
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Tobias Frisch authored
Signed-off-by:
Tobias Frisch <tfrisch@uni-koblenz.de>
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- May 08, 2022
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Tobias Frisch authored
Signed-off-by:
Tobias Frisch <tfrisch@uni-koblenz.de>
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- Jan 05, 2022
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Tobias Frisch authored
Signed-off-by:
Tobias Frisch <tfrisch@uni-koblenz.de>
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- Sep 21, 2021
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Sebastian Gaida authored
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- Sep 20, 2021
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Vanessa Karolek authored
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- Sep 17, 2021
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Tobias Frisch authored
Signed-off-by:
Tobias Frisch <tfrisch@uni-koblenz.de>
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- Sep 12, 2021
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Alex Laptop authored
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- Sep 07, 2021
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Sebastian Gaida authored
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- Aug 03, 2021
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Alexander Gauggel authored
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Sebastian Gaida authored
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- Jul 13, 2021
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Katharina Krämer authored
used screen filling triangle and started usage of texture mapping (not working jet)
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Sebastian Gaida authored
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- Jul 09, 2021
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Tobias Frisch authored
Signed-off-by:
Tobias Frisch <tfrisch@uni-koblenz.de>
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- Jul 08, 2021
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Vanessa Karolek authored
Currently, it is just a copy of first_scene.
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- Jul 03, 2021
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Alexander Gauggel authored
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- Jun 21, 2021
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Sebastian Gaida authored
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- Jun 16, 2021
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Alexander Gauggel authored
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- Jun 15, 2021
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Artur Wasmut authored
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- Jun 13, 2021
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Mara Vogt authored
the application does not work as inteded yet, it is currently being debugged
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- Jun 08, 2021
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Katharina Krämer authored
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- Jun 04, 2021
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Alexander Gauggel authored
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- May 21, 2021
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Tobias Frisch authored
Signed-off-by:
Tobias Frisch <tfrisch@uni-koblenz.de>
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- May 09, 2021
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Artur Wasmut authored
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- May 08, 2021
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Tobias Frisch authored
Signed-off-by:
Tobias Frisch <tfrisch@uni-koblenz.de>
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- Apr 23, 2021
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