- Jul 19, 2024
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Tobias Frisch authored
Signed-off-by:
Tobias Frisch <tfrisch@uni-koblenz.de>
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- Jul 04, 2024
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Tobias Frisch authored
Signed-off-by:
Tobias Frisch <tfrisch@uni-koblenz.de>
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- Mar 19, 2023
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Tobias Frisch authored
Signed-off-by:
Tobias Frisch <tfrisch@uni-koblenz.de>
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- Dec 16, 2022
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Tobias Frisch authored
Signed-off-by:
Tobias Frisch <tfrisch@uni-koblenz.de>
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- Oct 10, 2022
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Tobias Frisch authored
Signed-off-by:
Tobias Frisch <tfrisch@uni-koblenz.de>
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- Sep 17, 2022
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Tobias Frisch authored
Signed-off-by:
Tobias Frisch <tfrisch@uni-koblenz.de>
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- Jun 11, 2022
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Tobias Frisch authored
Signed-off-by:
Tobias Frisch <tfrisch@uni-koblenz.de>
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- Jun 05, 2022
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Tobias Frisch authored
Signed-off-by:
Tobias Frisch <tfrisch@uni-koblenz.de>
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- May 11, 2022
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Tobias Frisch authored
Signed-off-by:
Tobias Frisch <tfrisch@uni-koblenz.de>
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Tobias Frisch authored
Signed-off-by:
Tobias Frisch <tfrisch@uni-koblenz.de>
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- Apr 25, 2022
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Tobias Frisch authored
Signed-off-by:
Tobias Frisch <tfrisch@uni-koblenz.de>
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- Sep 20, 2021
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Vanessa Karolek authored
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- Sep 11, 2021
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Lars Hoerttrich authored
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- Sep 07, 2021
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Artur Wasmut authored
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- Aug 30, 2021
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Artur Wasmut authored
[#90] check insertion into maps in shader reflection stage. print nicely formatted warning message on collision. Check existing descriptor set layouts and return handle to it, before creating it anew.
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- Aug 25, 2021
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Tobias Frisch authored
Signed-off-by:
Tobias Frisch <tfrisch@uni-koblenz.de>
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- Aug 24, 2021
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Artur Wasmut authored
[#90] create separate descriptor set layout object that can be created before actual descriptor set creation.
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Artur Wasmut authored
This reverts commit 7fae0111.
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- Aug 10, 2021
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Artur Wasmut authored
[#105] add ugly pbr grass textures for testing. Implement ugly variable descriptor count extensions.
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- Jul 04, 2021
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Artur Wasmut authored
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- Jul 01, 2021
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Simeon Hermann authored
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- Jun 30, 2021
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Tobias Frisch authored
Signed-off-by:
Tobias Frisch <tfrisch@uni-koblenz.de>
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Simeon Hermann authored
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- Jun 14, 2021
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Simeon Hermann authored
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Artur Wasmut authored
Remove offset calculation in shader reflection. Proper offsets are now calculated on vertex binding creation.
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Alexander Gauggel authored
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- Jun 13, 2021
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Artur Wasmut authored
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- Jun 12, 2021
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Tobias Frisch authored
Signed-off-by:
Tobias Frisch <tfrisch@uni-koblenz.de>
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Tobias Frisch authored
Signed-off-by:
Tobias Frisch <tfrisch@uni-koblenz.de>
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Tobias Frisch authored
Signed-off-by:
Tobias Frisch <tfrisch@uni-koblenz.de>
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- Jun 10, 2021
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Simeon Hermann authored
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Simeon Hermann authored
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- Jun 09, 2021
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Simeon Hermann authored
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- Jun 08, 2021
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Simeon Hermann authored
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- Jun 06, 2021
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Alexander Gauggel authored
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- Jun 03, 2021
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Leonie Franken authored
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- May 30, 2021
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Alexander Gauggel authored
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- May 28, 2021
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Mark Oliver Mints authored
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Leonie Franken authored
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- May 27, 2021
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Leonie Franken authored
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