- Jul 18, 2021
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Trevor Hollmann authored
The new function is not complete, so the old one is still kept around.
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- Jul 17, 2021
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Trevor Hollmann authored
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Trevor Hollmann authored
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- Jul 12, 2021
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Trevor Hollmann authored
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Trevor Hollmann authored
For consistency the output arguments should always be the last arguments of a function.
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Trevor Hollmann authored
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Trevor Hollmann authored
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Trevor Hollmann authored
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- Jul 10, 2021
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Susanne Dötsch authored
Programmed the two functions, loadMesh still copies all textures
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- Jul 09, 2021
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Tobias Frisch authored
[#79] Fixed some warnings, added breaks to switches, solved issue with texture glitches in voxelization Signed-off-by:
Tobias Frisch <tfrisch@uni-koblenz.de>
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- Jul 08, 2021
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Trevor Hollmann authored
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Trevor Hollmann authored
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- Jun 26, 2021
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Alexander Gauggel authored
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- Jun 25, 2021
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Susanne Dötsch authored
Finished some of the ToDos
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- Jun 22, 2021
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Trevor Hollmann authored
The loadScene function has grown out of proportion and needs to be refactored. As a first step, the parsing of vertex attributes has been encapsulated into its own function. This commit also adds the remaining PrimitiveTypes of vertex groups.
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Trevor Hollmann authored
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Trevor Hollmann authored
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Trevor Hollmann authored
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- Jun 20, 2021
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Trevor Hollmann authored
With precise documentation about translating the glFW/OpenGL description of sampler objects to the Vulkan description that we want.
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Alexander Gauggel authored
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- Jun 16, 2021
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Mara Vogt authored
deleted load_mesh function added documentation
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Susanne Dötsch authored
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- Jun 15, 2021
- Jun 13, 2021
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Artur Wasmut authored
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- Jun 12, 2021
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Trevor Hollmann authored
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- Jun 06, 2021
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Trevor Hollmann authored
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Trevor Hollmann authored
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- Jun 05, 2021
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Trevor Hollmann authored
This commit has breaking changes to the API header of the asset_loader, meaning things will not compile until the implementation in asset_loader.cpp is adjusted.
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- Jun 04, 2021
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Trevor Hollmann authored
The implementation in asset_loader.cpp is still a hack, as is the usage in main.cpp, but the hack is now using the textures array of the mesh and the struct could be cleaned up to get rid of the hack in the modules interface.
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Trevor Hollmann authored
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Trevor Hollmann authored
This commit only defines the structs and makes sure that the construction is still valid, but does not implement the usage of the new structs.
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- May 30, 2021
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Alexander Gauggel authored
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- May 28, 2021
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Trevor Hollmann authored
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Trevor Hollmann authored
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Trevor Hollmann authored
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- May 27, 2021
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Trevor Hollmann authored
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- May 25, 2021
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Mara Vogt authored
Changes according to comments in the issue, mainly in .cpp Changed enum to match fx-gltf in .hpp
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- May 21, 2021
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Tobias Frisch authored
Signed-off-by:
Tobias Frisch <tfrisch@uni-koblenz.de>
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Trevor Hollmann authored
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