- Jun 22, 2021
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Trevor Hollmann authored
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Trevor Hollmann authored
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- Jun 20, 2021
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Trevor Hollmann authored
With precise documentation about translating the glFW/OpenGL description of sampler objects to the Vulkan description that we want.
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- Jun 16, 2021
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Mara Vogt authored
deleted load_mesh function added documentation
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Susanne Dötsch authored
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- Jun 15, 2021
- Jun 13, 2021
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Artur Wasmut authored
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- Jun 12, 2021
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Trevor Hollmann authored
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- Jun 06, 2021
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Trevor Hollmann authored
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Trevor Hollmann authored
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- Jun 05, 2021
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Trevor Hollmann authored
This commit has breaking changes to the API header of the asset_loader, meaning things will not compile until the implementation in asset_loader.cpp is adjusted.
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- Jun 04, 2021
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Trevor Hollmann authored
The implementation in asset_loader.cpp is still a hack, as is the usage in main.cpp, but the hack is now using the textures array of the mesh and the struct could be cleaned up to get rid of the hack in the modules interface.
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Trevor Hollmann authored
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Trevor Hollmann authored
This commit only defines the structs and makes sure that the construction is still valid, but does not implement the usage of the new structs.
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- May 30, 2021
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Alexander Gauggel authored
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- May 28, 2021
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Trevor Hollmann authored
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Trevor Hollmann authored
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Trevor Hollmann authored
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- May 27, 2021
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Trevor Hollmann authored
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- May 25, 2021
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Mara Vogt authored
Changes according to comments in the issue, mainly in .cpp Changed enum to match fx-gltf in .hpp
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- May 21, 2021
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Tobias Frisch authored
Signed-off-by:
Tobias Frisch <tfrisch@uni-koblenz.de>
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Trevor Hollmann authored
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- May 20, 2021
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Trevor Hollmann authored
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- May 16, 2021
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Trevor Hollmann authored
This commit adds the header for the asset loader module containing a first draft of what the API for loading single meshes will look like. Nothing is set in stone, all is up for discussion.
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